Hi,
It's really a question for people who developed for iPhone before, because I have no experience there. Is the API for the system entirely different than the one on Maemo?
I wonder how likely it would be, that it's possible to create a simple obj-c compatibility layer/library that implements all the iPhone-specific calls in terms of hildon, dbus and the rest of the system libs. I'm thinking of something like winelib provides for compiling against the WinAPI.
So... is there a slight differece? or is it a completely different world?
I have NO CLUE to what you're asking. But I have a 'suggestion'.
There is an extensive list of API's for QT (Nokia) which will be fully (or close) supported by Maemo PR 1.2. QT is C++ and should be SIMILAR coding to iPhone development.
I think s/he is asking about the IPhones API's. whether they are similar enough that it might possible to create some tools to make porting apps from IPhone to Maemo easier. Not much of a programmer so I wouldn't know but I think that's what the question is.
I don't care much for the iphone..but the games and apps..I would like some more on the N900. It's not just iphone..I would be happy with porting Symbian or even Windows Mobile..but I don't think it is doable. It might be possible to port Symbian> Maemo or iphone>maemo..might be even easy..but unless you have the source, you can do nothing.
Yup - that's what I was thinking about
Well - almost... with the library made public, you could just recompile the app against it. That would remove the need for a custom loader. Not sure about the official apps, but at least some of the homebrew ones could be ported that way.