NINTENDO is preparing to unleash the full force of its development and marketing artillery against Apple after profits tumbled at the Japanese giant for the first time in six years
I guess it speaks volumes about how their device's simplified design can appeal to more people and be flexible enough to be repurposed.
I don't like Apple but they have the advantage:
a) games are cheap
b) phone is always with you
c) games available almost instantly (cartridges are so 80's)
For the casual gamer, what else do you want? Maybe a decent controller but most will opt for the slim fit in your pocket iphone than something much bulkier that needs its own carrier.
a) games are cheap
b) phone is always with you
c) games available almost instantly (cartridges are so 80's)
For the casual gamer, what else do you want? Maybe a decent controller but most will opt for the slim fit in your pocket iphone than something much bulkier that needs its own carrier.
I think Nintendo's largest problem is that they captured the "casual gamer" market with the DS and the Wii. Which the iPhone and iPod Touch do extremely well. They need more games in which the iPhone and the iPod Touch can't really do well (either do to the type of control scheme, or the dual screens, etc..). But then they're going back to that market in which only the "non-casual" gamers would have a DS/PSP/etc.. (like my cousins, and me). Which doesn't have the same numbers as the "casual gamer".
imo the only place where Apple is legitimate competition is price, because console games --including handheld games-- are overpriced (there are way too many games that shouldn't be over $20). In order to sell these games, developers focus on hype instead of the start to finish game experience. Otherwise Apple's other advantages would be an easy to compete with fad, zero threat one or two console generations from now. But as long as users are wiling to pay high prices, game publishers are going to continue to take as much as they can.