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    Quake 3 on N900

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    Spotfist | # 441 | 2010-05-14, 13:19 | Report

    what a boob! I actually used that thread to locate the download for ioquake hehe I assumed that as the title states it was more about alice etc hehe

    To be honest Im happy with the autoaim for now, as Im worried the accelerometer will be too hard to play, but will keep an eye on the thread thanks

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    rolan900d | # 442 | 2010-05-21, 16:43 | Report

    On PR 1.1.1. I loved this!

    Now on RC PR 1.2 no install....

    Libglews errors and when I try to install that single deb, I still have an error...
    Not compatible package..

    Is there somebody who has this running on RC PR 1.2 ???

    Openarena same errors

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    ear0wax | # 443 | 2010-05-23, 20:03 | Report

    Originally Posted by rolan900d View Post
    On PR 1.1.1. I loved this!

    Now on RC PR 1.2 no install....

    Libglews errors and when I try to install that single deb, I still have an error...
    Not compatible package..

    Is there somebody who has this running on RC PR 1.2 ???

    Openarena same errors
    Im having dependency errors also on the leaked pr1.2

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    Deaconclgi | # 444 | 2010-05-23, 21:47 | Report

    Originally Posted by ear0wax View Post
    Im having dependency errors also on the leaked pr1.2
    Take a look at this thread:

    http://talk.maemo.org/showthread.php?t=46718&page=7

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    The Following User Says Thank You to Deaconclgi For This Useful Post:
    woussie

     
    xpress | # 445 | 2010-05-25, 21:19 | Report

    where can i download it ?

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    CarstenDutch | # 446 | 2010-05-26, 14:50 | Report

    There is no problem anymore now to install the maemo6 version.

    What about the older maemo5 version its giving me a dependencie problem, why is this not automaticly fixed with a older one of ioquake3?

    ps. ''apt-get install libgles1-sgx-img'' version 0.20091104.34+0m5 and older 5 version installed after that, working great.

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    Last edited by CarstenDutch; 2010-05-26 at 23:54.

     
    NightShift79 | # 447 | 2010-05-30, 15:05 | Report

    I hope someone from you could help me to get ioquake3 running on my n900... I'm on new PR1.2

    I copied the *.pak and the *.cfg files to /home/user/baseq3
    Ioquake3 still shows blackscreen then exits...

    the crash report looks like this:
    Code:
    ioq3 1.36 linux-arm Mar 10 2010
    ----- FS_Startup -----
    Current search path:
    /home/user/.q3a/baseq3
    /home/user/baseq3/pak1.pk3 (7 files)
    /home/user/baseq3/pak0.pk3 (3539 files)
    /home/user/baseq3
    
    ----------------------
    3546 files in pk3 files
    execing default.cfg
    execing q3config.cfg
    execing autoexec.cfg
    Hunk_Clear: reset the hunk ok
    ----- Client Initialization -----
    Couldn't read q3history.
    ----- Initializing Renderer ----
    -------------------------------
    QKEY found.
    ----- Client Initialization Complete -----
    ----- R_Init -----
    Initializing OpenGL subsystem
    Initializing OpenGL extensions
    ...GL_EXT_texture_compression_s3tc not found
    ...GL_S3_s3tc not found
    ...using GL_ARB_multitexture
    ...GL_EXT_compiled_vertex_array not found
    ...GL_EXT_texture_filter_anisotropic not found
    ------------------
    
    GL_VENDOR: Imagination Technologies
    GL_RENDERER: PowerVR SGX 530
    GL_VERSION: OpenGL ES-CM 1.1
    GL_EXTENSIONS: GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_matrix_get GL_OES_read_format GL_OES_compressed_paletted_texture GL_OES_point_sprite GL_OES_point_size_array GL_OES_matrix_palette GL_OES_draw_texture GL_OES_query_matrix GL_OES_texture_env_crossbar GL_OES_texture_mirrored_repeat GL_OES_texture_cube_map GL_OES_blend_subtract GL_OES_blend_func_separate GL_OES_blend_equation_separate GL_OES_stencil_wrap GL_OES_extended_matrix_palette GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_stencil8 GL_OES_compressed_ETC1_RGB8_texture GL_OES_mapbuffer GL_OES_EGL_image GL_EXT_multi_draw_arrays GL_IMG_read_format GL_IMG_texture_compression_pvrtc GL_IMG_texture_format_BGRA8888 GL_IMG_texture_stream GL_IMG_vertex_program 
    GL_MAX_TEXTURE_SIZE: 2048
    GL_MAX_TEXTURE_UNITS_ARB: 4
    
    PIXELFORMAT: color(0-bits) Z(0-bit) stencil(0-bits)
    MODE: 3, 800 x 480 fullscreen hz:N/A
    GAMMA: software w/ 0 overbright bits
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 1
    texture bits: 0
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: enabled
    compressed textures: disabled
    Initializing Shaders
    ----- finished R_Init -----
    ------ Initializing Sound ------
    SDL_Init( SDL_INIT_AUDIO )... OK
    SDL audio driver is "pulse".
    SDL_AudioSpec:
      Format:   AUDIO_S16LSB
      Freq:     22050
      Samples:  512
      Channels: 2
    Starting SDL audio callback...
    SDL audio initialized.
    ----- Sound Info -----
        1 stereo
    16384 samples
       16 samplebits
        1 submission_chunk
    22050 speed
    0x1a0c9f0 dma buffer
    No background file.
    ----------------------
    Sound initialization successful.
    --------------------------------
    Sound memory manager started
    Loading dll file ui.
    Sys_LoadDll(//baseq3/uiarm.so)... 
    Sys_LoadDll(//baseq3/uiarm.so) failed:
    "//baseq3/uiarm.so: cannot open shared object file: No such file or directory"
    Sys_LoadDll(/home/user/.q3a/baseq3/uiarm.so)... 
    Sys_LoadDll(/home/user/.q3a/baseq3/uiarm.so) failed:
    "/home/user/.q3a/baseq3/uiarm.so: cannot open shared object file: No such file or directory"
    Sys_LoadDll(/home/user/baseq3/uiarm.so)... 
    Sys_LoadDll(/home/user/baseq3/uiarm.so) failed:
    "/home/user/baseq3/uiarm.so: cannot open shared object file: No such file or directory"
    Sys_LoadDll(ui) failed to load library
    Failed to load dll, looking for qvm.
    Loading vm file vm/ui.qvm...
    Architecture doesn't have a bytecode compiler, using interpreter
    ui loaded in 1740352 bytes on the hunk
    ********************
    ERROR: User Interface is version 3, expected 6
    ********************
    RE_Shutdown( 0 )
    Hunk_Clear: reset the hunk ok
    ----- R_Init -----
    
    GL_VENDOR: Imagination Technologies
    GL_RENDERER: PowerVR SGX 530
    GL_VERSION: OpenGL ES-CM 1.1
    GL_EXTENSIONS: GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_matrix_get GL_OES_read_format GL_OES_compressed_paletted_texture GL_OES_point_sprite GL_OES_point_size_array GL_OES_matrix_palette GL_OES_draw_texture GL_OES_query_matrix GL_OES_texture_env_crossbar GL_OES_texture_mirrored_repeat GL_OES_texture_cube_map GL_OES_blend_subtract GL_OES_blend_func_separate GL_OES_blend_equation_separate GL_OES_stencil_wrap GL_OES_extended_matrix_palette GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_stencil8 GL_OES_compressed_ETC1_RGB8_texture GL_OES_mapbuffer GL_OES_EGL_image GL_EXT_multi_draw_arrays GL_IMG_read_format GL_IMG_texture_compression_pvrtc GL_IMG_texture_format_BGRA8888 GL_IMG_texture_stream GL_IMG_vertex_program 
    GL_MAX_TEXTURE_SIZE: 2048
    GL_MAX_TEXTURE_UNITS_ARB: 4
    
    PIXELFORMAT: color(0-bits) Z(0-bit) stencil(0-bits)
    MODE: 3, 800 x 480 fullscreen hz:N/A
    GAMMA: software w/ 0 overbright bits
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 1
    texture bits: 0
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: enabled
    compressed textures: disabled
    Initializing Shaders
    ----- finished R_Init -----
    Loading dll file ui.
    Sys_LoadDll(//baseq3/uiarm.so)... 
    Sys_LoadDll(//baseq3/uiarm.so) failed:
    "//baseq3/uiarm.so: cannot open shared object file: No such file or directory"
    Sys_LoadDll(/home/user/.q3a/baseq3/uiarm.so)... 
    Sys_LoadDll(/home/user/.q3a/baseq3/uiarm.so) failed:
    "/home/user/.q3a/baseq3/uiarm.so: cannot open shared object file: No such file or directory"
    Sys_LoadDll(/home/user/baseq3/uiarm.so)... 
    Sys_LoadDll(/home/user/baseq3/uiarm.so) failed:
    "/home/user/baseq3/uiarm.so: cannot open shared object file: No such file or directory"
    Sys_LoadDll(ui) failed to load library
    Failed to load dll, looking for qvm.
    Loading vm file vm/ui.qvm...
    Architecture doesn't have a bytecode compiler, using interpreter
    ui loaded in 1740352 bytes on the hunk
    ----- CL_Shutdown -----
    Closing SDL audio device...
    SDL audio device shut down.
    RE_Shutdown( 1 )
    -----------------------
    recursive error after: User Interface is version 3, expected 6
    Thx for help.

    //edit:
    I had to install the quake3 patch as well, now it works.

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    Last edited by NightShift79; 2010-05-30 at 15:22.

     
    nax3000 | # 448 | 2010-05-30, 15:55 | Report

    Can anyone please tell me how to enable autoaiming?
    ________
    M F L B

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    Last edited by nax3000; 2011-03-18 at 13:08.

     
    megaexer | # 449 | 2010-05-30, 16:07 | Report

    add "set aim 1" into /home/user/baseq3/autoexec.cfg, it should work.

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    nax3000 | # 450 | 2010-05-30, 21:10 | Report

    Originally Posted by megaexer View Post
    add "set aim 1" into /home/user/baseq3/autoexec.cfg, it should work.
    Just opened autoexec.cgf and that value seems to be there already
    ________
    Find headshop

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    Last edited by nax3000; 2011-03-18 at 13:08.

     
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