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Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#951
Originally Posted by IzzehO View Post
Yeah I read that in the other thread and was overjoyed. More-so I was wondering about the timeframe as you had mentioned it would take some time. As the contest finishes mid July (?) is it expected before then?
Yes. I want it ready by the end of the contest.
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smoku @xiaoka.com (SMTP/XMPP) ...:.:....:... pebbled . Poky Fish : sixaxis . psx4m . uae4all
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Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#952
Originally Posted by PipBoyBSOD View Post
would money help this project along?
Unless you're going to pay me full-time, so I could quit my daily job, side-projects won't get any more attention than now.
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smoku @xiaoka.com (SMTP/XMPP) ...:.:....:... pebbled . Poky Fish : sixaxis . psx4m . uae4all
Jolla Phone post-mortem . . . . . . . . . . -> 1+1 VGN-UX390N
 

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Posts: 113 | Thanked: 8 times | Joined on Mar 2010
#953
you are a legend smoku cannot wait for the update any idea if we will have to overclock etc to run games properly with the new update?
 
Posts: 4,556 | Thanked: 1,624 times | Joined on Dec 2007
#954
Originally Posted by smoku View Post
Yes. I received an updated sources from ZodTTD and I'm working on a new UI for it.
Haha, are you going split the reward with ZodTTD?
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Originally Posted by ysss View Post
They're maemo and MeeGo...

"Meamo!" sounds like what Zorro would say to catherine zeta jones... after she slaps him for looking at her dirtily...
 
Posts: 64 | Thanked: 16 times | Joined on Oct 2009
#955
is there gonna be save and load state in the new version? i desperately hope so as im still using 0.3.1 simply for that
 
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Posts: 271 | Thanked: 65 times | Joined on May 2010 @ Poland, Białystok
#956
liquid_chaos, i think that save states are in current version, but they aren't used
If i remember correctly Smoku said that it will be implemented in new version.
 
Posts: 543 | Thanked: 151 times | Joined on Feb 2010 @ Germany
#957
Just have a look at Smoku's signature to donate
 
smoku's Avatar
Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#958
I just finished implementing GTK+ backend with hardware scaling to 640x480 (keeping 4:3 aspect ratio).
It runs Tekken 3 with 20fps looking sweeeeet.

http://www.youtube.com/watch?v=u2XOfoTYvqU
(I still don't have better camera )
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smoku @xiaoka.com (SMTP/XMPP) ...:.:....:... pebbled . Poky Fish : sixaxis . psx4m . uae4all
Jolla Phone post-mortem . . . . . . . . . . -> 1+1 VGN-UX390N

Last edited by smoku; 2010-06-08 at 23:45.
 

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#959
That sounds great! Are you planning to release an update in the nearest future ?
 
Posts: 85 | Thanked: 6 times | Joined on Apr 2010
#960
Sorry if this has been asked before but ..

is there anyway to implement the accelerometer as the analoge stick ?

thanks
 
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