Menu

Main Menu
Talk Get Daily Search

Member's Online

    User Name
    Password

    Quake 3 on N900

    Reply
    Page 46 of 52 | Prev | 36   44     45   46   47     48   | Next | Last
    bujingai | # 451 | 2010-05-31, 22:41 | Report

    Originally Posted by NightShift79 View Post
    I hope someone from you could help me to get ioquake3 running on my n900... I'm on new PR1.2

    I copied the *.pak and the *.cfg files to /home/user/baseq3
    Ioquake3 still shows blackscreen then exits...

    the crash report looks like this:
    Code:
    ioq3 1.36 linux-arm Mar 10 2010
    ----- FS_Startup -----
    Current search path:
    /home/user/.q3a/baseq3
    /home/user/baseq3/pak1.pk3 (7 files)
    /home/user/baseq3/pak0.pk3 (3539 files)
    /home/user/baseq3
    
    ----------------------
    3546 files in pk3 files
    execing default.cfg
    execing q3config.cfg
    execing autoexec.cfg
    Hunk_Clear: reset the hunk ok
    ----- Client Initialization -----
    Couldn't read q3history.
    ----- Initializing Renderer ----
    -------------------------------
    QKEY found.
    ----- Client Initialization Complete -----
    ----- R_Init -----
    Initializing OpenGL subsystem
    Initializing OpenGL extensions
    ...GL_EXT_texture_compression_s3tc not found
    ...GL_S3_s3tc not found
    ...using GL_ARB_multitexture
    ...GL_EXT_compiled_vertex_array not found
    ...GL_EXT_texture_filter_anisotropic not found
    ------------------
    
    GL_VENDOR: Imagination Technologies
    GL_RENDERER: PowerVR SGX 530
    GL_VERSION: OpenGL ES-CM 1.1
    GL_EXTENSIONS: GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_matrix_get GL_OES_read_format GL_OES_compressed_paletted_texture GL_OES_point_sprite GL_OES_point_size_array GL_OES_matrix_palette GL_OES_draw_texture GL_OES_query_matrix GL_OES_texture_env_crossbar GL_OES_texture_mirrored_repeat GL_OES_texture_cube_map GL_OES_blend_subtract GL_OES_blend_func_separate GL_OES_blend_equation_separate GL_OES_stencil_wrap GL_OES_extended_matrix_palette GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_stencil8 GL_OES_compressed_ETC1_RGB8_texture GL_OES_mapbuffer GL_OES_EGL_image GL_EXT_multi_draw_arrays GL_IMG_read_format GL_IMG_texture_compression_pvrtc GL_IMG_texture_format_BGRA8888 GL_IMG_texture_stream GL_IMG_vertex_program 
    GL_MAX_TEXTURE_SIZE: 2048
    GL_MAX_TEXTURE_UNITS_ARB: 4
    
    PIXELFORMAT: color(0-bits) Z(0-bit) stencil(0-bits)
    MODE: 3, 800 x 480 fullscreen hz:N/A
    GAMMA: software w/ 0 overbright bits
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 1
    texture bits: 0
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: enabled
    compressed textures: disabled
    Initializing Shaders
    ----- finished R_Init -----
    ------ Initializing Sound ------
    SDL_Init( SDL_INIT_AUDIO )... OK
    SDL audio driver is "pulse".
    SDL_AudioSpec:
      Format:   AUDIO_S16LSB
      Freq:     22050
      Samples:  512
      Channels: 2
    Starting SDL audio callback...
    SDL audio initialized.
    ----- Sound Info -----
        1 stereo
    16384 samples
       16 samplebits
        1 submission_chunk
    22050 speed
    0x1a0c9f0 dma buffer
    No background file.
    ----------------------
    Sound initialization successful.
    --------------------------------
    Sound memory manager started
    Loading dll file ui.
    Sys_LoadDll(//baseq3/uiarm.so)... 
    Sys_LoadDll(//baseq3/uiarm.so) failed:
    "//baseq3/uiarm.so: cannot open shared object file: No such file or directory"
    Sys_LoadDll(/home/user/.q3a/baseq3/uiarm.so)... 
    Sys_LoadDll(/home/user/.q3a/baseq3/uiarm.so) failed:
    "/home/user/.q3a/baseq3/uiarm.so: cannot open shared object file: No such file or directory"
    Sys_LoadDll(/home/user/baseq3/uiarm.so)... 
    Sys_LoadDll(/home/user/baseq3/uiarm.so) failed:
    "/home/user/baseq3/uiarm.so: cannot open shared object file: No such file or directory"
    Sys_LoadDll(ui) failed to load library
    Failed to load dll, looking for qvm.
    Loading vm file vm/ui.qvm...
    Architecture doesn't have a bytecode compiler, using interpreter
    ui loaded in 1740352 bytes on the hunk
    ********************
    ERROR: User Interface is version 3, expected 6
    ********************
    RE_Shutdown( 0 )
    Hunk_Clear: reset the hunk ok
    ----- R_Init -----
    
    GL_VENDOR: Imagination Technologies
    GL_RENDERER: PowerVR SGX 530
    GL_VERSION: OpenGL ES-CM 1.1
    GL_EXTENSIONS: GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_matrix_get GL_OES_read_format GL_OES_compressed_paletted_texture GL_OES_point_sprite GL_OES_point_size_array GL_OES_matrix_palette GL_OES_draw_texture GL_OES_query_matrix GL_OES_texture_env_crossbar GL_OES_texture_mirrored_repeat GL_OES_texture_cube_map GL_OES_blend_subtract GL_OES_blend_func_separate GL_OES_blend_equation_separate GL_OES_stencil_wrap GL_OES_extended_matrix_palette GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_stencil8 GL_OES_compressed_ETC1_RGB8_texture GL_OES_mapbuffer GL_OES_EGL_image GL_EXT_multi_draw_arrays GL_IMG_read_format GL_IMG_texture_compression_pvrtc GL_IMG_texture_format_BGRA8888 GL_IMG_texture_stream GL_IMG_vertex_program 
    GL_MAX_TEXTURE_SIZE: 2048
    GL_MAX_TEXTURE_UNITS_ARB: 4
    
    PIXELFORMAT: color(0-bits) Z(0-bit) stencil(0-bits)
    MODE: 3, 800 x 480 fullscreen hz:N/A
    GAMMA: software w/ 0 overbright bits
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 1
    texture bits: 0
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: enabled
    compressed textures: disabled
    Initializing Shaders
    ----- finished R_Init -----
    Loading dll file ui.
    Sys_LoadDll(//baseq3/uiarm.so)... 
    Sys_LoadDll(//baseq3/uiarm.so) failed:
    "//baseq3/uiarm.so: cannot open shared object file: No such file or directory"
    Sys_LoadDll(/home/user/.q3a/baseq3/uiarm.so)... 
    Sys_LoadDll(/home/user/.q3a/baseq3/uiarm.so) failed:
    "/home/user/.q3a/baseq3/uiarm.so: cannot open shared object file: No such file or directory"
    Sys_LoadDll(/home/user/baseq3/uiarm.so)... 
    Sys_LoadDll(/home/user/baseq3/uiarm.so) failed:
    "/home/user/baseq3/uiarm.so: cannot open shared object file: No such file or directory"
    Sys_LoadDll(ui) failed to load library
    Failed to load dll, looking for qvm.
    Loading vm file vm/ui.qvm...
    Architecture doesn't have a bytecode compiler, using interpreter
    ui loaded in 1740352 bytes on the hunk
    ----- CL_Shutdown -----
    Closing SDL audio device...
    SDL audio device shut down.
    RE_Shutdown( 1 )
    -----------------------
    recursive error after: User Interface is version 3, expected 6
    Thx for help.

    //edit:
    I had to install the quake3 patch as well, now it works.
    i have the same problem...someone pls help

    Edit | Forward | Quote | Quick Reply | Thanks

     
    bujingai | # 452 | 2010-06-01, 02:42 | Report

    how to patch quake 3?

    Edit | Forward | Quote | Quick Reply | Thanks
    The Following User Says Thank You to bujingai For This Useful Post:
    pctek

     
    bujingai | # 453 | 2010-06-01, 06:02 | Report

    anyone can help pls
    thx

    Edit | Forward | Quote | Quick Reply | Thanks

     
    CarstenDutch | # 454 | 2010-06-01, 06:09 | Report

    Originally Posted by nax3000 View Post
    Just opened autoexec.cgf and that value seems to be there already
    Which version do you have installed? if maemo6, install maemo5 version for better mouse calibrated pointer, auto aim etc...

    Originally Posted by bujingai View Post
    how to patch quake 3?
    If you have installed Quake 3 Arena on your pc run this file.

    q3pointrelease_132.zip

    Edit | Forward | Quote | Quick Reply | Thanks

    Last edited by CarstenDutch; 2010-06-01 at 06:28.

     
    bujingai | # 455 | 2010-06-01, 14:27 | Report

    Originally Posted by CarstenDutch View Post
    Which version do you have installed? if maemo6, install maemo5 version for better mouse calibrated pointer, auto aim etc...



    If you have installed Quake 3 Arena on your pc run this file.

    q3pointrelease_132.zip

    it still wont work...black screen for a few seconds then its gone.
    this is the crashlog.txt
    Originally Posted by
    ioq3 1.36 linux-arm Mar 10 2010
    ----- FS_Startup -----
    Current search path:
    /home/user/.q3a/baseq3/pak1.pk3 (7 files)
    /home/user/.q3a/baseq3/pak0.pk3 (3539 files)
    /home/user/.q3a/baseq3
    /home/user/baseq3

    ----------------------
    3546 files in pk3 files
    execing default.cfg
    execing q3config.cfg
    execing autoexec.cfg
    Hunk_Clear: reset the hunk ok
    ----- Client Initialization -----
    Couldn't read q3history.
    ----- Initializing Renderer ----
    -------------------------------
    QKEY found.
    ----- Client Initialization Complete -----
    ----- R_Init -----
    Initializing OpenGL subsystem
    Initializing OpenGL extensions
    ...GL_EXT_texture_compression_s3tc not found
    ...GL_S3_s3tc not found
    ...using GL_ARB_multitexture
    ...GL_EXT_compiled_vertex_array not found
    ...GL_EXT_texture_filter_anisotropic not found
    ------------------

    GL_VENDOR: Imagination Technologies
    GL_RENDERER: PowerVR SGX 530
    GL_VERSION: OpenGL ES-CM 1.1
    GL_EXTENSIONS: GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_matrix_get GL_OES_read_format GL_OES_compressed_paletted_texture GL_OES_point_sprite GL_OES_point_size_array GL_OES_matrix_palette GL_OES_draw_texture GL_OES_query_matrix GL_OES_texture_env_crossbar GL_OES_texture_mirrored_repeat GL_OES_texture_cube_map GL_OES_blend_subtract GL_OES_blend_func_separate GL_OES_blend_equation_separate GL_OES_stencil_wrap GL_OES_extended_matrix_palette GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_stencil8 GL_OES_compressed_ETC1_RGB8_texture GL_OES_mapbuffer GL_OES_EGL_image GL_EXT_multi_draw_arrays GL_IMG_read_format GL_IMG_texture_compression_pvrtc GL_IMG_texture_format_BGRA8888 GL_IMG_texture_stream GL_IMG_vertex_program
    GL_MAX_TEXTURE_SIZE: 2048
    GL_MAX_TEXTURE_UNITS_ARB: 4

    PIXELFORMAT: color(0-bits) Z(0-bit) stencil(0-bits)
    MODE: 3, 800 x 480 fullscreen hz:N/A
    GAMMA: software w/ 0 overbright bits
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 1
    texture bits: 0
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: enabled
    compressed textures: disabled
    Initializing Shaders
    ----- finished R_Init -----
    ------ Initializing Sound ------
    SDL_Init( SDL_INIT_AUDIO )... OK
    SDL audio driver is "pulse".
    SDL_AudioSpec:
    Format: AUDIO_S16LSB
    Freq: 22050
    Samples: 512
    Channels: 2
    Starting SDL audio callback...
    SDL audio initialized.
    ----- Sound Info -----
    1 stereo
    16384 samples
    16 samplebits
    1 submission_chunk
    22050 speed
    0x1a0c9f0 dma buffer
    No background file.
    ----------------------
    Sound initialization successful.
    --------------------------------
    Sound memory manager started
    Loading dll file ui.
    Sys_LoadDll(//baseq3/uiarm.so)...
    Sys_LoadDll(//baseq3/uiarm.so) failed:
    "//baseq3/uiarm.so: cannot open shared object file: No such file or directory"
    Sys_LoadDll(/home/user/.q3a/baseq3/uiarm.so)...
    Sys_LoadDll(/home/user/.q3a/baseq3/uiarm.so) failed:
    "/home/user/.q3a/baseq3/uiarm.so: cannot open shared object file: No such file or directory"
    Sys_LoadDll(/home/user/baseq3/uiarm.so)...
    Sys_LoadDll(/home/user/baseq3/uiarm.so) failed:
    "/home/user/baseq3/uiarm.so: cannot open shared object file: No such file or directory"
    Sys_LoadDll(ui) failed to load library
    Failed to load dll, looking for qvm.
    Loading vm file vm/ui.qvm...
    Architecture doesn't have a bytecode compiler, using interpreter
    ui loaded in 1740352 bytes on the hunk
    ********************
    ERROR: User Interface is version 3, expected 6
    ********************
    RE_Shutdown( 0 )
    Hunk_Clear: reset the hunk ok
    ----- R_Init -----

    GL_VENDOR: Imagination Technologies
    GL_RENDERER: PowerVR SGX 530
    GL_VERSION: OpenGL ES-CM 1.1
    GL_EXTENSIONS: GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_matrix_get GL_OES_read_format GL_OES_compressed_paletted_texture GL_OES_point_sprite GL_OES_point_size_array GL_OES_matrix_palette GL_OES_draw_texture GL_OES_query_matrix GL_OES_texture_env_crossbar GL_OES_texture_mirrored_repeat GL_OES_texture_cube_map GL_OES_blend_subtract GL_OES_blend_func_separate GL_OES_blend_equation_separate GL_OES_stencil_wrap GL_OES_extended_matrix_palette GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_stencil8 GL_OES_compressed_ETC1_RGB8_texture GL_OES_mapbuffer GL_OES_EGL_image GL_EXT_multi_draw_arrays GL_IMG_read_format GL_IMG_texture_compression_pvrtc GL_IMG_texture_format_BGRA8888 GL_IMG_texture_stream GL_IMG_vertex_program
    GL_MAX_TEXTURE_SIZE: 2048
    GL_MAX_TEXTURE_UNITS_ARB: 4

    PIXELFORMAT: color(0-bits) Z(0-bit) stencil(0-bits)
    MODE: 3, 800 x 480 fullscreen hz:N/A
    GAMMA: software w/ 0 overbright bits
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 1
    texture bits: 0
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: enabled
    compressed textures: disabled
    Initializing Shaders
    ----- finished R_Init -----
    Loading dll file ui.
    Sys_LoadDll(//baseq3/uiarm.so)...
    Sys_LoadDll(//baseq3/uiarm.so) failed:
    "//baseq3/uiarm.so: cannot open shared object file: No such file or directory"
    Sys_LoadDll(/home/user/.q3a/baseq3/uiarm.so)...
    Sys_LoadDll(/home/user/.q3a/baseq3/uiarm.so) failed:
    "/home/user/.q3a/baseq3/uiarm.so: cannot open shared object file: No such file or directory"
    Sys_LoadDll(/home/user/baseq3/uiarm.so)...
    Sys_LoadDll(/home/user/baseq3/uiarm.so) failed:
    "/home/user/baseq3/uiarm.so: cannot open shared object file: No such file or directory"
    Sys_LoadDll(ui) failed to load library
    Failed to load dll, looking for qvm.
    Loading vm file vm/ui.qvm...
    Architecture doesn't have a bytecode compiler, using interpreter
    ui loaded in 1740352 bytes on the hunk
    ----- CL_Shutdown -----
    Closing SDL audio device...
    SDL audio device shut down.
    RE_Shutdown( 1 )
    -----------------------
    recursive error after: User Interface is version 3, expected 6
    any help to fix this is greatly appreciated..thx

    Edit | Forward | Quote | Quick Reply | Thanks

     
    bujingai | # 456 | 2010-06-02, 00:52 | Report

    anyone having the same problem?

    Edit | Forward | Quote | Quick Reply | Thanks

     
    CarstenDutch | # 457 | 2010-06-02, 02:00 | Report

    that's a big crashlog, never saw it like that before. did you installed Quake3 Arena with app manager and moved the patched pk3 files to baseq3 map? you don't need to and better not copy any config. just copy the pk3 files to home/user/.q3a/baseq3, only the autoexec.cfg must be edited if wanted and it works when not edited when fresh installed Quake 3

    Edit | Forward | Quote | Quick Reply | Thanks

    Last edited by CarstenDutch; 2010-06-02 at 02:46.

     
    rolan900d | # 458 | 2010-06-02, 08:42 | Report

    Guys, just PM bugs to the author of Quake 3!

    Edit | Forward | Quote | Quick Reply | Thanks

     
    lur | # 459 | 2010-06-07, 11:41 | Report

    Originally Posted by bujingai View Post
    any help to fix this is greatly appreciated..thx
    There are files mysteriously missing in ioquake3_1558-maemo6, the previous (-maemo5) version works for me. It seems to be gone from maemo.org but can be found at http://espejo.freemoe.org/repository...ee/i/ioquake3/

    Edit | Forward | Quote | Quick Reply | Thanks
    The Following User Says Thank You to lur For This Useful Post:
    woussie

     
    pctek | # 460 | 2010-06-09, 06:28 | Report

    Originally Posted by f2thak View Post
    DISABLE AUTOAIM:


    QUAKE 3: in file /home/user/baseq3/autoexec.cfg
    OPENARENA: in file /home/opt/openarena/baseoa/autoexec.cfg

    at the bottom, change the section shown below

    set the numbers (default: 1) to 0 (zero)

    Code:
    set aim 0
    //set shoot 0

    ---


    DISABLE ACCELEROMETER:


    QUAKE 3: in file /home/user/.q3a/baseq3/q3config.cfg
    OPENAREA: in file /home/user/.openarena/baseoa/q3config.cfg

    at the bottom, change the section shown below

    set the numbers for both "seta accel_epsilon_#" (default: 100) to 9999 as shown:

    (do the same with "seta accel_jump" to disable jump)

    Code:
    seta accel_jump "-1300"
    seta accel_epsilon_x "9999"
    seta accel_epsilon_y "9999"
    .
    .
    .
    I would like to follow these steps but when I plug in the usb cable from n90 to my windows pc and I go into the folders of the n900 I dotn see /home/user/.q3a/baseq3/q3config.cfg

    anywhere in the memory does anyone know whats going on?

    Also dont know if this is normal but on one of the maps the doors that open automatically are corrupted the textures are weird looking but once you go through them the other side of the room is fine.

    And the T4 tourney map is messed up with its textures ingame plus the same door issue too. I dont knwo if I corrpted some files in quake3 while it was running but I had to tirn off the phone because I didnt know how to exit the game with Fn+ = So I hit the top middle button to see if I see end task in the list and it wasnt there and it got stuck there but quak3 kept on running in the background so I had to turn off the n900 by holding down the power button for couple seconds. Help thanks

    Edit | Forward | Quote | Quick Reply | Thanks

    Last edited by pctek; 2010-06-09 at 06:38.

     
    Page 46 of 52 | Prev | 36   44     45   46   47     48   | Next | Last
vBulletin® Version 3.8.8
Normal Logout