I managed to compile mupen64plus-arm-20100402 with current SVN gles2n64.
Run log: http://pastebin.com/d1wjFwSn
Unfortunately all I see after starting the game from the GUI is a black screen
Any ideas?
problem is in R4300 emulation. Please can you send me your source with makefile? How did you get liblgl1 and libglu? Good job smoku. I am trying compile it to armel.
problem is in R4300 emulation. Please can you send me your source with makefile? How did you get liblgl1 and libglu? Good job smoku. I am trying compile it to armel.
I haven't. I just skipped OpenGL plugin compilation.
I may push my modified sources to gihub if you like.
Maybe it is the problem? I ported mesa libgl1 and libglu to armel, because this version is little messy and a piece of OGL is in main program. In 2.0 version is this removed.
There is no point in porting libgl and libglu because N900 does not support OpenGL.
OpenGL ES 2 plugin should be enough. Unfortunately the code was tightly bound to screenshot and OSD features in OpenGL plugin (how is it a _plugin_ then?) so I needed to comment them out.
It may be a bit hard to select plugins in a too small config dialog, but if you click those few pixels under the config/test/about buttons the selector pops-up.
Yes you are right. Code is little depended on opengl. It was reason to port libgl libaries. I have it done and compiled to armel with qtgui(in this case imho better) now i am trying funcionality.
Just a few things Google has given me while you guys are looking into it:
1. Anywho... it may be worth noting.. the guy who wrote this also wrote a ogles2 wrapper: http://code.google.com/p/gl-wes-v2/
I don't know if you've seen that, but it could come in handy, for this, or other projects.
Seems like a lot of people are still struggling to get it to run on the Pandora for a lot of games... but Zelda OOT and Mario 64 seem to consistently work.
Looks like if your want to ask them some questions the people to pm are ari64 and Pickle.
Also an off topic question, someone said in the other N64 thread that you could port libpnd to simply be able to run most Pandora applications... is there any truth to this whatsoever?