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CepiPerez's Avatar
Posts: 1,023 | Thanked: 4,421 times | Joined on Feb 2010 @ Argentina
#11
Originally Posted by fx5 View Post
There is no edit-button for this forum, is there?
WTF!!! Where is it? I saw it yesterday!

EDIT: here is
 
Posts: 272 | Thanked: 52 times | Joined on Jan 2010
#12
I cant seem to get this to work... it just crashes
 
Posts: 12 | Thanked: 8 times | Joined on Jun 2010
#13
Originally Posted by kevinm2k View Post
I cant seem to get this to work... it just crashes
I'm sorry, have no idea, why. If you want to help me:

Do you use a headset or something like that?
Do you run other applications that use audio-hardware, too?
What happens if you start it in your terminal (/opt/usr/bin/vuvu.py)?
 
DonPIZI's Avatar
Posts: 151 | Thanked: 22 times | Joined on Jan 2010 @ Düsseldorf
#14
funny but it isn't sound like a real vuvuzela
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Sorry for my BAD english!!
 
Posts: 1,086 | Thanked: 2,964 times | Joined on Jan 2010
#15
Originally Posted by kevinm2k View Post
I cant seem to get this to work... it just crashes
You need to provide more details than that, Kevin, if you want any useful help

Are you getting any error messages? Does the app try to start up? Do you get an application screen at all? If so, how long does it last? Does it only crash if you touch something/use the microphone? Any details are better than none

Originally Posted by DonPIZI View Post
funny but it isn't sound like a real vuvuzela
Im sure you can simply change the sound file to one you'd prefer. Open up the code and see where the path to the soundfile leads and replace it -voila!

fx5, how does your app work? It looks like python from the file name, are you using Pygame/PyQt? Can you tell DonPIZI the path to the sound file so he can change it to one he prefers? Apologies for the simple questions, Im not able to take a closer look at your app at the mo'
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Cybot950 - Control a robot with your N9/N950
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Nerf950 - Use your N9/N950 to fire a Nerf gun

Last edited by kojacker; 2010-06-29 at 12:39.
 
Posts: 272 | Thanked: 52 times | Joined on Jan 2010
#16
Originally Posted by fx5 View Post
I'm sorry, have no idea, why. If you want to help me:

Do you use a headset or something like that?
Do you run other applications that use audio-hardware, too?
What happens if you start it in your terminal (/opt/usr/bin/vuvu.py)?
Thats what I was trying to do, didn't search enough for the vuvu.py file, found it now though, the error is:

Code:
Traceback (most recent call last):
File "/opt/usr/bin/vuvu.py", line 56, in <module>
   inpipeline = gst.parse_launch("pulsesrc ! level message=true interval=50000000 ! fakesink")
glib.GError: no element "level"
 
Posts: 12 | Thanked: 8 times | Joined on Jun 2010
#17
Originally Posted by kojacker View Post
fx5, how does your app work? It looks like python from the file name, are you using Pygame/PyQt? Can you tell DonPIZI the path to the sound file so he can change it to one he prefers? Apologies for the simple questions, Im not able to take a closer look at your app at the mo'
It's python, gtk and gstreamer. The sound is raw 16-bit sound-file: /opt/usr/lib/vuvu/Vuvuzela.raw

I would be great if someone creates a better sound-loop! I will add it, of course.
 
Posts: 12 | Thanked: 8 times | Joined on Jun 2010
#18
Originally Posted by kevinm2k View Post
Thats what I was trying to do, didn't search enough for the vuvu.py file, found it now though, the error is:
Thanks. That helped. It was a missing dependency on "gstreamer0.10-plugins-good-extra". Fixed this in the new package-version 0.1.2.

Either install the new package or "apt-get install gstreamer0.10-plugins-good-extra" please.
 
Posts: 272 | Thanked: 52 times | Joined on Jan 2010
#19
That works gr8 now, as someone said b4, it doesn't really sound like a vuvu, but thats possibly because we only hear then when like 10000 are played together.

Is there neway of changing the sound file?
 
Posts: 12 | Thanked: 8 times | Joined on Jun 2010
#20
Originally Posted by kevinm2k View Post
Is there neway of changing the sound file?
The sound-file is "/opt/usr/lib/vuvu/Vuvuzela.raw". It's a 16-bit raw stereo-sound (right speaker silent, because of the mic on that side). If you create a better audio-loop, please let me know.
 
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