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    How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>

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    Page 29 of 143 | Prev | 19   27     28   29   30     31   39 | Next | Last
    IzzehO | # 281 | 2010-07-06, 22:59 | Report

    Originally Posted by slartibartfass View Post
    I've tested now the acc steering with F-Zero and Mario Kart. It's really cool, especially the proxy sensor as A-button, really awesome.
    But it is too much sensitive, it steers to much, when I just wipe the phone a little. Can you make it less sensitive?

    Also its sometimes a little buggy and I got some crashes, probably because its still rally experimental.
    But this is really great, very good work!
    Accelemymote is out of my hands... not even sure its being worked on anymore. Open up .accelemymote/main.cfg and see if there are any settings in there. Unfortunately only the more recent versions of blight support deadzones, but I'll certainly keep trying.

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    IzzehO | # 282 | 2010-07-06, 23:00 | Report

    Originally Posted by DarthLuda View Post
    Help! I've played a bit with the settings, and afterwards, transparency was disabled again! what command exactly controls the transparency? Is it somewhere in the gles2n64.conf?
    What settings and what extra plugins? Just put it back the way it was....

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    yodawg | # 283 | 2010-07-07, 00:48 | Report

    i updated to the very latest version but saving is still not working it seems
    when loading titles like quest 64 and hybrid heaven the games mention they cant find any memory/save packs...

    and did someone figure out how to customize the controls yet?

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    IzzehO | # 284 | 2010-07-07, 05:38 | Report

    Instructions for customizing controls is in the second post. If ya can't work it out install v1.5 of mupen64plus for Linux, use the GUI in that to define the keys and then copy over.

    i may know the issue for saving. i don't believe I enabled controller memory paks by default. Only the innternal memory found in the cartidge (much smaller).

    Quick fix if its still not working:
    leafpad /home/user/.mupen64plus/blight_input.conf

    You'll see on about the third line plugin=1, change this to plugin=2 which will enable the controller pak memory.

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    rusban | # 285 | 2010-07-07, 05:46 | Report

    IzzehO thanx!!!! it's works))
    Here is video showing gameplay of some games on emu n64:
    http://www.youtube.com/watch?v=dPiaoE-Eixw

    P.S. sory for my bad english)

    Games i try(on 900 mhz):
    ANd working games(full speed or almost full):
    Quake 64
    Star Wars Episode I - Racer
    Nightmare Creatures
    Gex 64 - Enter the Gecko
    Disney's Tarzan
    Batman Beyond - Return of the Joker
    Super Mario 64
    Mario Kart 64
    WWF - War Zone
    1080 Snowboarding

    half speed but playable:
    V-Rally Edition 99
    South Park
    WWF Attitude
    San Francisco Rush 2049
    Duke Nukem 64
    Duke Nukem - ZER0 H0UR

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    Last edited by rusban; 2010-07-07 at 05:50.
    The Following 5 Users Say Thank You to rusban For This Useful Post:
    Magik, nax3000, salawat, The Quote Train, Tiboric

     
    The Quote Train | # 286 | 2010-07-07, 05:56 | Report

    Thanks for the video rusban

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    nax3000 | # 287 | 2010-07-07, 05:56 | Report

    Originally Posted by rusban View Post
    IzzehO thanx!!!! it's works))
    Here is video showing gameplay of some games on emu n64:
    http://www.youtube.com/watch?v=dPiaoE-Eixw

    P.S. sory for my bad english)

    Games i try(on 900 mhz):
    ANd working games(full speed or almost full):
    Quake 64
    Star Wars Episode I - Racer
    Nightmare Creatures
    Gex 64 - Enter the Gecko
    Disney's Tarzan
    Batman Beyond - Return of the Joker
    Super Mario 64
    Mario Kart 64
    WWF - War Zone
    1080 Snowboarding

    half speed but playable:
    V-Rally Edition 99
    South Park
    WWF Attitude
    San Francisco Rush 2049
    Duke Nukem 64
    Duke Nukem - ZER0 H0UR
    Thanks for the video. Wow, this seems to be working amazingly so far for a quick and dirty beta code.
    ________
    Ford granada (north america) picture

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    Last edited by nax3000; 2011-03-18 at 13:24.

     
    javispedro | # 288 | 2010-07-07, 06:55 | Report

    It was quick, but it's not really that dirty... (unless you consider the original mupen64 code dirty).

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    rusban | # 289 | 2010-07-07, 07:22 | Report

    Originally Posted by IzzehO View Post

    Quick fix if its still not working:
    leafpad /home/user/.mupen64plus/blight_input.conf

    You'll see on about the third line plugin=1, change this to plugin=2 which will enable the controller pak memory.
    I change plugin=1 to plugin=2
    Now when i try to run rom it's says:
    "The core thread recieved a SIGSEGV signal.
    This means it tried to access protected memory.
    Maybe you have set a wrong ucode for one of the plugins!"
    How fix it?

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    IzzehO | # 290 | 2010-07-07, 08:15 | Report

    Originally Posted by rusban View Post
    I change plugin=1 to plugin=2
    Now when i try to run rom it's says:
    "The core thread recieved a SIGSEGV signal.
    This means it tried to access protected memory.
    Maybe you have set a wrong ucode for one of the plugins!"
    How fix it?
    Are you even using the version I uploaded? Your video has GUI, while mine does not... so I'll take it as a no.

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