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    How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>

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    Page 69 of 143 | Prev | 59   67     68   69   70     71   79 | Next | Last
    IzzehO | # 681 | 2010-07-14, 15:22 | Report

    Originally Posted by javispedro View Post
    Touché


    The plugin is in -devel but the updated version of the emu isn't, so you can only update with apt-get install (NEVER do apt-get upgrade with -devel enabled). I will upload the emu "soon", hopefully.
    Lol got it now. Not sure of any qualitative tests I can do to see performance increase... but what the hey. Also you'll probably be stuck without an answer on that thread for a while, as most sensible Aussies are in bed by now :P

    First thing I noticed was 1080 Snowboarding was REALLY slow. Second thing I noticed was they've renamed frameskip to frame render... to be politically correct. Third thing I noticed is 1080 hasn't improved a lot... but I've never been the type to pick up slight speed changes.

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    javispedro | # 682 | 2010-07-14, 15:47 | Report

    Originally Posted by nax3000 View Post
    That's weird, I've been using apt-get upgrade with devel enabled for months and nothing major happened. Oh well haha.
    Devel is basically unrestricted, and "upgrade" with get all kinds of packages from it. We have deleted packages that would cause reboot loops in the past, so you have been warned.

    Originally Posted by nax3000 View Post
    do you recommend waiting for the entire emu update to arrive to devel?
    Yep

    Originally Posted by IzzehO View Post
    Lol got it now. Not sure of any qualitative tests I can do to see performance increase... but what the hey.
    Mario 64 is indeed a bit faster for me.

    Originally Posted by IzzehO View Post
    Also you'll probably be stuck without an answer on that thread for a while, as most sensible Aussies are in bed by now :P
    Well, since I will have to change the defaults, any other suggestions about gles2n64 defaults to change?

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    IzzehO | # 683 | 2010-07-14, 16:21 | Report

    Originally Posted by javispedro View Post
    Well, since I will have to change the defaults, any other suggestions about gles2n64 defaults to change?
    frame render to 2 and still keep frame buffer disabled in my opinion.

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    javispedro | # 684 | 2010-07-14, 17:32 | Report

    http://depot.javispedro.com/nit/64/pa64.so

    A "test" sound plugin -- drop it into /usr/lib/mupen64plugins, enable it via config dialog and play some game.
    To me it sounds as bad as the original one.

    This plugin removes most of the sound logic and just streams directly to pulseaudio but, unlike notaz's, this one also removes the builtin resampler (pulseaudio would resample either way...).

    EDIT: Mostly useless, same effect can be obtained by just setting the LOW_BUFFER_LOAD_LEVEL and HIGH_BUFFER_LOAD_LEVEL to ridiculously high values...

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    Last edited by javispedro; 2010-07-16 at 00:43.

     
    nax3000 | # 685 | 2010-07-14, 20:11 | Report

    Originally Posted by javispedro View Post
    http://depot.javispedro.com/nit/64/pa64-v1.so

    A "test" sound plugin -- drop it into /usr/lib/mupen64plugins, enable it via config dialog and play some game.
    To me it sounds as bad as the original one.

    This plugin removes most of the sound logic and just streams directly to pulseaudio but, unlike notaz's, this one also removes the builtin resampler (pulseaudio would resample either way...).
    It's a bit better. Thing is, it sounds perfect in areas where the framerate is high but it cuts off every second where the framerate goes down. Unsurprisingly, the framerate drops with this enabled. I'm thinking that if we manage to up the framerate this would be perfect.

    Tested this with Mario 64 btw.
    ________
    MEDICAL MARIJUANA PATIENT

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    Last edited by nax3000; 2011-03-18 at 13:27.

     
    SavageD | # 686 | 2010-07-14, 20:16 | Report

    Maybe sound is trying to stay in synch with frame rate? I dunno ._.

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    Bratag | # 687 | 2010-07-14, 20:29 | Report

    Ok so let me preface this by saying - yes I read the FAQ and yes I searched this thread and the forums in general.

    Now the issue. When I start a game I get sound - no video whatsoever, not even a blank screen. Running from command line gives me

    Code:
    /media/mmc1/ROMS/N64/Mario Kart 64 $ mupen64plus --nogui Mario\ Kart\ 64\ \(U\)\ \[!\].z64
     __  __                         __   _  _   ____  _
    |  \/  |_   _ _ __   ___ _ __  / /_ | || | |  _ \| |_   _ ___
    | |\/| | | | | '_ \ / _ \ '_ \| '_ \| || |_| |_) | | | | / __|
    | |  | | |_| | |_) |  __/ | | | (_) |__   _|  __/| | |_| \__ \
    |_|  |_|\__,_| .__/ \___|_| |_|\___/   |_| |_|   |_|\__,_|___/
                 |_|         http://code.google.com/p/mupen64plus/
    Version 1.5-development
    
    Config Dir:  /home/user/.mupen64plus/
    Install Dir: /usr/share/mupen64plus/
    Plugin Dir:  /usr/lib/mupen64plus
    
    Compression: Uncompressed
    Imagetype: .z64 (native)
    Rom size: 12582912 bytes (or 12 Mb or 96 Megabits)
    MD5: 3A67D9986F54EB282924FCA4CD5F6DFF
    80 37 12 40
    ClockRate = f
    Version: 1446
    CRC: 3e5055b6 2e92da52
    Name: MARIOKART64
    Manufacturer: Nintendo
    Cartridge_ID: 544b
    Country: USA
    PC = 80000400
    EEPROM type: 0
    init timer!
    [gles2n64]: Loading Config from /home/user/.mupen64plus/gles2n64.conf
    [blight's SDL input plugin]: Couldn't open device file '/dev/input/event4' for rumble support.
    [blight's SDL input plugin]: version 0.0.10 initialized.
    memory initialized
    [gles2n64]: Initializing SDL video subsystem...
    [gles2n64]: Error initializing SDL GLES: EGL failed to initialize: EGL_BAD_ALLOC
    [JttL's SDL Audio plugin] version 1.5-development initalizing.
    [JttL's SDL Audio plugin] Initializing SDL audio subsystem...
    [JttL's SDL Audio plugin] Allocating memory for audio buffer: 65536 bytes.
    /dev/mixer: : No such file or directory
    READ SCREEN!
    Starting r4300 emulator
    R4300 Core mode: Dynamic Recompiler
    Init new dynarec
    /dev/mixer: : No such file or directory
    UCODE CRC=0xffffffff
    UCODE STRING=RSP Gfx ucode F3DEX         0.95 Yoshitaka Yasumoto Nintendo.
    glN64: Warning - unknown ucode!!!
    fps = 0.200000
    fps = 0.400000
    fps = 4.000000
    fps = 7.800000
    fps = 14.000000
    fps = 20.000000
    fps = 25.800001
    fps = 28.200001
    fps = 30.400000
    I am assuming I am missing something (though I cant figure out what) given the EGL_BAD_ALLOC message on the SDL GLES line.

    Any help would be appreciated.

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    altorn | # 688 | 2010-07-14, 20:43 | Report

    PS3 controller support/mapping fix will be a great update...

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    slartibartfass | # 689 | 2010-07-14, 20:55 | Report

    Originally Posted by Bratag View Post
    Ok so let me preface this by saying - yes I read the FAQ and yes I searched this thread and the forums in general.

    Now the issue. When I start a game I get sound - no video whatsoever, not even a blank screen. Running from command line gives me



    I am assuming I am missing something (though I cant figure out what) given the EGL_BAD_ALLOC message on the SDL GLES line.

    Any help would be appreciated.
    I had exactly the same problem, but after rebooting it worked for me.

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    Mat2k10 | # 690 | 2010-07-14, 22:38 | Report

    Originally Posted by IzzehO View Post
    Did you try and actually play SSB? If you did you'd find as soon as you hit someone the emulator would crash. Also in both PAL and NTSC for me the actual 3D characters in game had and still have.. no eyes :P
    Ahh yes, sorry my bad.

    I see what you mean now. Was using DK who does have eyes and when the emu crashed I assumed it was just at random. Restarted and played through bonus levels which worked fine so thought all was good. Seems I should have been more thorough.

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