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Posts: 133 | Thanked: 17 times | Joined on May 2010
#831
i was able to play ogre battle fine
 
Posts: 145 | Thanked: 25 times | Joined on Jan 2010
#832
I... I don't have a comeback... I'm sorry bro3886.. I won't make fun of you again...

Anyway, I think you've answered your question though.
 
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Posts: 486 | Thanked: 173 times | Joined on Apr 2008
#833
Forsaken 64 is the fastest game I have tried yet.

Hard as hell to control with the accelerometer though
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If you are unhappy with anything I say in the above post, tell it to the violin http://sadviolin.com
 
Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#834
Originally Posted by overfloat View Post
Forsaken 64 is the fastest game I have tried yet.

Hard as hell to control with the accelerometer though
A few people have commented on that. Is the game any good though? I almost bought it back in the day but reviewers blammed it into oblivion.
 
Posts: 337 | Thanked: 192 times | Joined on Feb 2010 @ Atlanta
#835
Originally Posted by IzzehO View Post
A few people have commented on that. Is the game any good though? I almost bought it back in the day but reviewers blammed it into oblivion.
I bought it when it came out. Fond memories of real time light sourcing. It was a game that gave me headaches from the dark graphics and no real sense of up and down at times. Also the enemies are really small and the stages are mazes. It was fun and looked nice but I never played it again after selling it. I would recommend it as it was a tough game, similar to the Descent series of shooters. Pay as little as you can for it because it is NOT a pick up and play, thrill in a few minutes, show to my friends kind of game. You really have to sit down and get into it.
 
Posts: 161 | Thanked: 43 times | Joined on Apr 2010 @ Worcester
#836
Like Ikari I have just ran Ogre Battle and had the exact same error.
 
Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#837
Originally Posted by devensega View Post
Like Ikari I have just ran Ogre Battle and had the exact same error.
Doesn't really matter.. even if you get into it properly the game crashes on the second mission (apparently).
 
Posts: 80 | Thanked: 114 times | Joined on Dec 2009 @ Belgium
#838
Is it possible for more fine grained control settings.

For example
- keys for left up [ \ ] or right up [ / ] for the d-pad.
- combine accelerometer and d-pad controls for FPS games
 
Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#839
Originally Posted by beli View Post
For example
- keys for left up [ \ ] or right up [ / ] for the d-pad.
Not in the current release, no. If Pandora ever gets Mupen64plus v2.0 compiling for ARM we will... as the latest blight input supports this, but there isn't any progress being made on this.

- combine accelerometer and d-pad controls for FPS games
Not sure what you mean here? Most FPS games on the N64 used C buttons for strafing and looking up and down... you should be able to quite easily map the C buttons to the arrow keys in the GUI (just ensure accelemymote isn't open.. as the axis overlaps everything)
 
Posts: 15 | Thanked: 5 times | Joined on Mar 2010
#840
Originally Posted by jschan View Post

Hope this helps!


Your post help me so much but unfortunately, I've got a problem to map the analog of the second pads

now all the button work correctly but the first controller control the movement the other analog pad...

I hope it can help to understand what wrong in my blight_input.conf
if I post it!

Code:
[controller 0]
plugged=1
plugin=1
mouse=1
device=Keyboard
DPad R=key( 275 ); button( None ); axis( None ); hat( None , None ); mouse( None )
DPad L=key( 276 ); button( None ); axis( None ); hat( None , None ); mouse( None )
DPad D=key( 274 ); button( None ); axis( None ); hat( None , None ); mouse( None )
DPad U=key( 273 ); button( None ); axis( 6- ); hat( None , None ); mouse( None )
Start=key( 271 ); button( None ); axis( None ); hat( None , None ); mouse( None )
Z Trig=key( 114 ); button( 4 ); axis( None ); hat( None , None ); mouse( None )
B Button=key( 97 ); button( 3 ); axis( None ); hat( None , None ); mouse( None )
A Button=key( 122 ); button( 0 ); axis( 6- ); hat( None , None ); mouse( None )
C Button R=key( 120 ); button( None ); axis( 6- ); hat( None , None ); mouse( None )
C Button L=key( 115 ); button( None ); axis( 3+ ); hat( None , None ); mouse( None )
C Button D=key( 0 ); button( None ); axis( 4+ ); hat( None , None ); mouse( None )
C Button U=key( 115 ); button( None ); axis( 6- ); hat( None , None ); mouse( None )
R Trig=key( 0 ); button( 7 ); axis( None ); hat( None , None ); mouse( None )
L Trig=key( 119 ); button( 6 ); axis( 6- ); hat( None , None ); mouse( None )
Mempak switch=key( 0 ); button( None ); axis( None ); hat( None , None ); mouse( None )
Rumblepak switch=key( 0 ); button( None ); axis( None ); hat( None , None ); mouse( None )
Y Axis=key( 0 , 0 ); button( None , None ); axis( 1- , 1+ ); hat( None , None , None )
X Axis=key( 0 , 0 ); button( None , None ); axis( 0- , 0+ ); hat( None , None , None )

[controller 1]
plugged=2
plugin=1
mouse=0
device=1
DPad R=key( 0 ); button( None ); axis( None ); hat( None , None ); mouse( None )
DPad L=key( 0 ); button( None ); axis( None ); hat( None , None ); mouse( None )
DPad D=key( 0 ); button( None ); axis( None ); hat( None , None ); mouse( None )
DPad U=key( 0 ); button( None ); axis( None ); hat( None , None ); mouse( None )
Start=key( 0 ); button( None ); axis( None ); hat( None , None ); mouse( None )
Z Trig=key( 0 ); button( None ); axis( None ); hat( None , None ); mouse( None )
B Button=key( 0 ); button( None ); axis( None ); hat( None , None ); mouse( None )
A Button=key( 0 ); button( None ); axis( None ); hat( None , None ); mouse( None )
C Button R=key( 0 ); button( None ); axis( None ); hat( None , None ); mouse( None )
C Button L=key( 0 ); button( None ); axis( None ); hat( None , None ); mouse( None )
C Button D=key( 0 ); button( None ); axis( None ); hat( None , None ); mouse( None )
C Button U=key( 0 ); button( None ); axis( None ); hat( None , None ); mouse( None )
R Trig=key( 0 ); button( None ); axis( None ); hat( None , None ); mouse( None )
L Trig=key( 0 ); button( None ); axis( None ); hat( None , None ); mouse( None )
Mempak switch=key( 0 ); button( None ); axis( None ); hat( None , None ); mouse( None )
Rumblepak switch=key( 0 ); button( None ); axis( None ); hat( None , None ); mouse( None )
Y Axis=key( 0 , 0 ); button( None , None ); axis( 1- , 1+ ); hat( None , None , None )
X Axis=key( 0 , 0 ); button( None , None ); axis( 0- , 0+ ); hat( None , None , None )
sorry for my inexperience, but i'm a stupid noob!
 
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