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Regards Chemist
SDL_Event event; int running = 1; * while(running) { while(SDL_PollEvent(&event)) { switch(event.type){ case SDL_KEYDOWN: case SDL_KEYUP: DisplayState(&event.key); DisplayModifiers(&event.key); DisplayKey(&event.key); break; case SDL_QUIT: running = 0; break; } } }
I'm developing a game for n900. However, I think the question is general enough to be placed in the Applications category.
How do I catch system events (like lock screen switch turned on/off, screen gets locked automatically, or incoming call during game play)? Thanks!
The current codes are implemented in SDL. A typical event loop looks like:
SDL_Event event; int running = 1; * while(running) { while(SDL_PollEvent(&event)) { switch(event.type){ case SDL_KEYDOWN: case SDL_KEYUP: DisplayState(&event.key); DisplayModifiers(&event.key); DisplayKey(&event.key); break; case SDL_QUIT: running = 0; break; } } }