| The Following 14 Users Say Thank You to tkatchev For This Useful Post: | ||
bakuur, grog, JayBEE, Kee, mannakiosk, Marcus, nathanbibb, Nikem, spann, TimusEravan, TomJ, Wanker, x-rated, YoDude | ||
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2010-09-07
, 11:07
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Posts: 25 |
Thanked: 59 times |
Joined on Jun 2010
@ Finland
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#2
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2010-09-08
, 09:03
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Posts: 31 |
Thanked: 8 times |
Joined on Jan 2008
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#3
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2010-09-08
, 10:02
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Posts: 163 |
Thanked: 256 times |
Joined on May 2010
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#4
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Hi,
Thanks for this port - looks promising, and has rekindled my interest in the game not having played for a while. Goodbye large amounts of spare time :-).
I have a couple of questions:
1) After playing for a short while, the @ representing my character and my pet inverted colours. Not quite sure why, or what I pressed to cause this!
2) Main problem I'm having is that I cannot make out any yellow monsters/objects on the white background, often to disastrous effect. Is there any way around this?
3) Any chance it could be possible to have <shift>+<arrow key> = travel as far as possible in that direction, as for example with the shifted direction keys YUHJKLBN?
Thanks for any answers!
Spann
| The Following User Says Thank You to tkatchev For This Useful Post: | ||
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2010-09-08
, 16:45
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Posts: 31 |
Thanked: 8 times |
Joined on Jan 2008
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#5
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2010-09-08
, 17:04
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Posts: 31 |
Thanked: 8 times |
Joined on Jan 2008
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#6
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2010-09-08
, 22:12
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Posts: 505 |
Thanked: 665 times |
Joined on Oct 2009
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#7
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In response to my own post, I figured out how to change the colours - from the font option in the menu at the top.
Now I can't really see the blue objects lol, but that's probably more to do with the screen brightness setting I use.
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2010-09-09
, 04:33
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Posts: 163 |
Thanked: 256 times |
Joined on May 2010
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#8
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Same here; is it possible to tweak the shade of blue used to a slightly lighter one?
EDIT. Pretty please... gnome lords in the mines are like unto ninjas, sneaking up on me and killing me...
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2010-09-09
, 08:02
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Posts: 31 |
Thanked: 8 times |
Joined on Jan 2008
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#9
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2010-09-09
, 08:41
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Posts: 163 |
Thanked: 256 times |
Joined on May 2010
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#10
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Good news: I've ported nethack to the n900.
Check it out from extras-testing:
http://maemo.org/packages/package_in...hack/3.5.3-18/
I've decided to use the unnethack variant as a base, since vanilla nethack hasn't been updated in a decade, and unnethack fixes many bugs and balance/ui issues.
You can read about unnethack here: http://sourceforge.net/apps/trac/unnethack/
P.S. I've used a fancy ncurses text-mode UI in this port, given that the tile-mode graphics are completely illegible on a screen like the N900's.
Last edited by tkatchev; 2010-09-27 at 08:50.