The Gameboy Advance has a resolution of 240x160, right? So, triple every pixel in each direction, and it fits nicely in fullscreen, at 720x480, right? That'd be much better than having the little box in the centre of the screen that vGBA has...
Sound still bad. Sorry... Yes VGBA has 240x160 and 2x scale would be optimal(3x in future). I tried some games and all are playable(FPS: min 40 AVG-50 and in some games full stable 60). Tested on frameskip = 0 I have to do some optimalizations, because scaling eats some cpu power. PS: Megaman Zero 1-4 works well.
Sound still bad. Sorry... Yes VGBA has 240x160 and 2x scale would be optimal(3x in future). I tried some games and all are playable(FPS: min 40 AVG-50 and in some games full stable 60). Tested on frameskip = 0 I have to do some optimalizations, because scaling eats some cpu power. PS: Megaman Zero 1-4 works well.
Please do add a frameskip feature. It's one of the things missing with VGBA. Some games are better played a 10-1000x speeds (like pokemon which is boring as hell walking slowly).