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    [Request] gpSP GameBoy Advance Emulator

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    chicaman | # 51 | 2010-09-10, 00:44 | Report

    audio can be left aside and make sure the game run smoothly like water

    then fix the audio issue

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    ctbeiser | # 52 | 2010-09-10, 01:52 | Report

    The Gameboy Advance has a resolution of 240x160, right? So, triple every pixel in each direction, and it fits nicely in fullscreen, at 720x480, right? That'd be much better than having the little box in the centre of the screen that vGBA has...

    Also, many thanks for doing this. You're awesome.

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    SakkeMO | # 53 | 2010-09-10, 06:14 | Report

    *drool* Mmmh... Cant wait for this.

    Mind test if MegaMan Zero works?

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    Hariainm | # 54 | 2010-09-10, 11:54 | Report

    Originally Posted by ctbeiser View Post
    That'd be much better than having the little box in the centre of the screen that vGBA has...
    Have you tried to press Ctrl + Enter in VGBA?

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    Figa | # 55 | 2010-09-10, 15:10 | Report

    Sound still bad. Sorry... Yes VGBA has 240x160 and 2x scale would be optimal(3x in future). I tried some games and all are playable(FPS: min 40 AVG-50 and in some games full stable 60). Tested on frameskip = 0 I have to do some optimalizations, because scaling eats some cpu power. PS: Megaman Zero 1-4 works well.

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    nax3000 | # 56 | 2010-09-10, 15:14 | Report

    Originally Posted by Figa View Post
    Sound still bad. Sorry... Yes VGBA has 240x160 and 2x scale would be optimal(3x in future). I tried some games and all are playable(FPS: min 40 AVG-50 and in some games full stable 60). Tested on frameskip = 0 I have to do some optimalizations, because scaling eats some cpu power. PS: Megaman Zero 1-4 works well.
    Any idea why the sound is bad? Is it fixable?

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    SakkeMO | # 57 | 2010-09-10, 16:30 | Report

    Originally Posted by Figa View Post
    PS: Megaman Zero 1-4 works well.
    Oh, you make my wet dreams come true :P

    Just a thought, i dont know anything about coding and stuff, but for the sound part, is there something usefull in the vGBA sources to use?

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    altorn | # 58 | 2010-09-10, 22:02 | Report

    IMO, vGBA uses an unaccelerated sound plugin so "implementing" it will take longer than what a programmer will expect.

    now let's get some screenshots!!!

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    chicaman | # 59 | 2010-09-11, 06:37 | Report

    maybe can release a version without the sound first since it is playable with high FPS

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    pantera1989 | # 60 | 2010-09-11, 06:45 | Report

    Please do add a frameskip feature. It's one of the things missing with VGBA. Some games are better played a 10-1000x speeds (like pokemon which is boring as hell walking slowly).

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