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    Mobile OS War : Maemo/Meego vs Android vs iOS vs Windows Phone 7 vs Palm vs Bada vs Symbian

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    blackidea | # 1 | 2010-09-16, 08:44 | Report

    How about that?
    What's your opinion?
    I'll waiting some best answer.
    Many people want to know the answer ...

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    Last edited by blackidea; 2010-09-16 at 08:58. Reason: Wrong Title

     
    kureyon | # 2 | 2010-09-16, 09:30 | Report

    Don't you have any opinions of your own? Or do you want someone else to do the thinking for you and tell you what to do? If that's the case then just go get yourself some iphone.

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    The Following 2 Users Say Thank You to kureyon For This Useful Post:
    jedi, sicelo

     
    pantera1989 | # 3 | 2010-09-16, 10:09 | Report

    Maemo/Meego
    Sorcerer Attack 13
    You call upon the moon and gain a fraction of its strength. Using it, you reach out and clutch your foe in a cold cage.
    Encounter Arcane, Cold, Implement
    Standard Action Ranged 10
    Target: One creature
    Attack: Charisma vs. Reflex
    Hit: 1d10 + Charisma modifier cold damage, and the target is restrained until the end of your next turn.
    Cosmic Magic: If you use this power while you are in the phase of the moon, the attack deals extra damage equal to your Strength modifier.

    Android
    Sorcerer Attack 1
    A shower of radiance falls upon your enemies and then bursts out, creating a cage of burning embers that are painful to pass through.
    At-Will Arcane, Fire, Implement, Radiant, Zone
    Standard Action Area burst 1 within 10 squares
    Target: Each creature in burst
    Attack: Charisma vs. Reflex
    Hit: 1d4 + Charisma modifier radiant damage.
    Level 21: 2d4 + Charisma modifier radiant damage.
    Cosmic Magic: The burst creates a zone bounded by burning ground that lasts until the end of your next turn. Whenever an enemy within the zone leaves it, that enemy takes fire damage equal to your Strength modifier.

    iOS
    Sorcerer Attack 1
    A ray of cold moonlight shines down from above, momentarily disorienting your opponent.
    Encounter Arcane, Cold, Implement
    Standard Action Ranged 10
    Target: One creature
    Attack: Charisma vs. Will
    Hit: 2d6 + Charisma modifier cold damage, and the target cannot shift until the end of its next turn.
    Cosmic Magic: The target takes a –1 penalty on attack rolls until the end of its next turn.

    Windows Mobile 7
    Sorcerer Attack 1
    You access the variety of cycles within the cosmos, randomly pulling out a fundamental force to blast your enemy’s mind.
    Daily Arcane, Implement, Psychic
    Standard Action Ranged 10
    Target: One creature
    Attack: Charisma vs. Will
    Hit: 2d8 + Charisma modifier psychic damage. Roll a d6 to determine the attack’s addtional benefit.
    1–2: The target takes ongoing 5 radiant damage (save ends), and the power gains the radiant keyword.
    3–4: The target is slowed (save ends).
    5–6: The target is dazed (save ends).
    Cosmic Magic: You choose the attack’s additional benefit instead of rolling.
    Miss: Half damage.

    Palm
    Sorcerer Attack 13
    The stars send shafts of light down upon your foe, blasting its mind and leaving it confounded.
    Encounter Arcane, Implement, Psychic
    Standard Action Ranged 10
    Target: One creature
    Attack: Charisma vs. Will
    Hit: 3d6 + Charisma modifier psychic damage. Until the end of your next turn, the target cannot take immediate actions or opportunity actions.
    Cosmic Magic: If you use this power while you are in the phase of the stars, the target is dazed until the end of your next turn.

    Symbian
    Sorcerer Attack 23
    With the force of the solar tide, you blast your foe with a gout of energy that requires both endurance and quickness to withstand.
    Encounter Arcane, Implement, Psychic, Radiant
    Standard Action Ranged 20
    Target: One creature
    Primary Attack: Charisma vs. Fortitude
    Hit: 2d6 + Charisma modifier psychic damage, and the target is slowed until the end of your next turn.
    Effect: Make a secondary attack against the target.
    Secondary Attack: Charisma vs. Reflex
    Hit: 3d6 + Charisma modifier radiant damage.
    Cosmic Magic: If you hit with both attacks, you can change your phase in the cosmic cycle to the phase of the sun or the phase of the stars.

    Let the OS War Begin!!!!!


    Original Source: http://www.wizards.com/DnD/Article.a...d/4ex/20090330

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    The Following 4 Users Say Thank You to pantera1989 For This Useful Post:
    hellhammer, maemoiv, Switch_, vi_

     
    mr_xzibit | # 4 | 2010-09-16, 10:16 | Report

    its not a war? like many things in life. its just a matter of choice!!!!!!

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    zikmir | # 5 | 2010-09-16, 10:26 | Report

    Originally Posted by pantera1989 View Post
    Maemo/Meego
    Sorcerer Attack 13
    You call upon the moon and gain a fraction of its strength. Using it, you reach out and clutch your foe in a cold cage.
    Encounter Arcane, Cold, Implement
    Standard Action Ranged 10
    Target: One creature
    Attack: Charisma vs. Reflex
    Hit: 1d10 + Charisma modifier cold damage, and the target is restrained until the end of your next turn.
    Cosmic Magic: If you use this power while you are in the phase of the moon, the attack deals extra damage equal to your Strength modifier.

    Android
    Sorcerer Attack 1
    A shower of radiance falls upon your enemies and then bursts out, creating a cage of burning embers that are painful to pass through.
    At-Will Arcane, Fire, Implement, Radiant, Zone
    Standard Action Area burst 1 within 10 squares
    Target: Each creature in burst
    Attack: Charisma vs. Reflex
    Hit: 1d4 + Charisma modifier radiant damage.
    Level 21: 2d4 + Charisma modifier radiant damage.
    Cosmic Magic: The burst creates a zone bounded by burning ground that lasts until the end of your next turn. Whenever an enemy within the zone leaves it, that enemy takes fire damage equal to your Strength modifier.

    iOS
    Sorcerer Attack 1
    A ray of cold moonlight shines down from above, momentarily disorienting your opponent.
    Encounter Arcane, Cold, Implement
    Standard Action Ranged 10
    Target: One creature
    Attack: Charisma vs. Will
    Hit: 2d6 + Charisma modifier cold damage, and the target cannot shift until the end of its next turn.
    Cosmic Magic: The target takes a –1 penalty on attack rolls until the end of its next turn.

    Windows Mobile 7
    Sorcerer Attack 1
    You access the variety of cycles within the cosmos, randomly pulling out a fundamental force to blast your enemy’s mind.
    Daily Arcane, Implement, Psychic
    Standard Action Ranged 10
    Target: One creature
    Attack: Charisma vs. Will
    Hit: 2d8 + Charisma modifier psychic damage. Roll a d6 to determine the attack’s addtional benefit.
    1–2: The target takes ongoing 5 radiant damage (save ends), and the power gains the radiant keyword.
    3–4: The target is slowed (save ends).
    5–6: The target is dazed (save ends).
    Cosmic Magic: You choose the attack’s additional benefit instead of rolling.
    Miss: Half damage.

    Palm
    Sorcerer Attack 13
    The stars send shafts of light down upon your foe, blasting its mind and leaving it confounded.
    Encounter Arcane, Implement, Psychic
    Standard Action Ranged 10
    Target: One creature
    Attack: Charisma vs. Will
    Hit: 3d6 + Charisma modifier psychic damage. Until the end of your next turn, the target cannot take immediate actions or opportunity actions.
    Cosmic Magic: If you use this power while you are in the phase of the stars, the target is dazed until the end of your next turn.

    Symbian
    Sorcerer Attack 23
    With the force of the solar tide, you blast your foe with a gout of energy that requires both endurance and quickness to withstand.
    Encounter Arcane, Implement, Psychic, Radiant
    Standard Action Ranged 20
    Target: One creature
    Primary Attack: Charisma vs. Fortitude
    Hit: 2d6 + Charisma modifier psychic damage, and the target is slowed until the end of your next turn.
    Effect: Make a secondary attack against the target.
    Secondary Attack: Charisma vs. Reflex
    Hit: 3d6 + Charisma modifier radiant damage.
    Cosmic Magic: If you hit with both attacks, you can change your phase in the cosmic cycle to the phase of the sun or the phase of the stars.

    Let the OS War Begin!!!!!


    Original Source: http://www.wizards.com/DnD/Article.a...d/4ex/20090330
    WTFFFFF u hadd this much time !!!! u play to much games or ur too weard dude..... honestly what have u been playing??? star wars games ?????

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    kennibal | # 6 | 2010-09-16, 10:33 | Report

    Series 40 6th edition in C3-01 looks good too! :P

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    gerbick | # 7 | 2010-09-16, 10:36 | Report

    I like the fact that I have engaging options.

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    pantera1989 | # 8 | 2010-09-16, 10:44 | Report

    Originally Posted by zikmir View Post
    WTFFFFF u hadd this much time !!!! u play to much games or ur too weard dude..... honestly what have u been playing??? star wars games ?????
    You really think I wrote that??

    I posted the original source at the bottom...

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    maemoiv | # 9 | 2010-09-16, 10:45 | Report

    With regards to zikmir's post, there should be a button saying 'I lol'd' in addition to 'Thanks' for such moments of comedy.

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    t3ch3nthusiast | # 10 | 2011-04-06, 05:18 | Report

    i wish we could have the best of this 3 mobile os, just like this concept, the combination of ios, wp7 and android:

    http://www.youtube.com/watch?v=2GE1l...eature=related
    http://www.youtube.com/watch?v=LFlDJ...eature=related

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