A looong time ago i was chatting about 3D. Right now, i am kinda stuck. I have the choice of either PyQt and write a graphics engine from scratch, or start learning how to use Xlib_wrapper.
Thing about Xlib is that it supports GLES2, but i dont know in how much extent it does. Is it full or only a partly port?
Thing about PyQt is that it seems easy, but i cant find a real graphics-biased tutorial. I cant find anything about 3D.
In addition i've been considering to try use PyOgre and maybe modify it to use QtOpenGL in PyQt.
SIO-engine? No way...
I am looking to make a RPG-like game where there is a free camera moving around.
Besides, i'd prefer not to use C++, its too hard to debug as i dont have a working setup of Qt Creator.
As for PyGame... what does it have to offer?
AFAIK, the engine i make will be biased mostly towards graphics and collision-detection between models along with physics.
The amount of code written for plainly game that could be a console will be minimal. It will only be used for tracking progress and items.
clasificado, i know that. I already made a roadmap for the engine (classified material). I got priorities and such. for components. F. ex. i have audio as last priority... Physics and 3D go before it.
But what i noticed is that i'll mostly have to use collision detection between invisible polygons and similar most of the time, so thats why i look for a 3D engine right now. (The engine itself, the core, is a simple task to make. All logics.)