Anyone know if there's any change in the compatibility? Or just speed improvements?
It's pretty much all performance and a little stability. As there is no modification in the graphics engine I very much doubt this has changed compatibility at all (however it is in fact possible).
Mario 64 now runs constantly at full speed.
Improvements in both StarFox and Zelda OOT.
I wish there was more work being done on the gpu plugin for an even bigger speed improvement.
As I said on the previous page, the main worker behind the GPU plugin (like myself) is currently full pelt working for university. As such I imagine some time in November we will see a few updates and more over the Christmas period.
The main problem: N64 emulation always relied in DirectX for video emulation. Direct3D6, precisely. OpenGL never was in focus, portability was not in focus. And glN64 appeared only when N64 emulation already was sort of "semi-dead". Maybe they never have thought that an cellphone - OK, N900 isnīt just a cellphone - would be powerful enough to emulate the powerful "Ultra 64". lol
Riceīs Video Plugin has OpenGL as an option too, but it is always slow than D3D options.
In the other side, for compatibility...Hacktarux HLE was always faster than Jaboīs HLE. So, itīs a very good option for us. Anyway, compatibility of Jaboīs HLE is superior. Even an LLE option was considered, and I think that it works, but it is REALLY CPU dependant...
And we have the core problems, that cause compatibility problems too.
So, we have a bunch of problems in Mupen64, but they are conception problems. Itīs a wonderful piece of work, donīt get me wrong, but maybe a emulator constructed from the ground up can have better results. And yes, I know that it is a work for Hercules. The eighth. But who knows? =P
Thanks to the OpenPandora Mupen64Plus developers. And Iīm really grateful for javispedro for the port for N900, and IzzehO for config files. =)