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    ScummVM 1.2.0 available

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    sbock | # 1 | 2010-10-16, 08:24 | Report

    ScummVM 1.2.0 is now available also for Maemo devices.







    New features are partial SCI (Sierra games like Larry 5/6, Gabriel Knight Demo) and Fascination (Gob Engine) support.

    Homepage: http://www.scummvm.org/

    Downloads: http://www.scummvm.org/downloads/



    Thanks to the ScummVM team and fanoush!

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    Last edited by sbock; 2010-10-20 at 07:58.
    The Following 17 Users Say Thank You to sbock For This Useful Post:
    Addison, Bundyo, ceevee, conny, crail, Descalzo, DJRedline, goetz, Hariainm, Haus3r, jschan, K1ll3rm4n, Magik, mdb666, mece, OVK, windows7

     
    Magik | # 2 | 2010-10-16, 08:56 | Report

    And here is the full change/added games list:
    http://sourceforge.net/projects/scum...easeNotes/view

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    Bundyo | # 3 | 2010-10-16, 15:57 | Report

    Originally Posted by sbock View Post
    New features are partial SCI (Sierra games like Larry 5/6, Gabriel Knight Demo) and Fascination (Gob Engine) support.
    http://scummvm.org/compatibility/1.2.0/
    The SCI support is closer to full than to partial.

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    fanoush | # 4 | 2010-10-17, 23:08 | Report

    Hi. Thanks for creating this thread. I have used it as scummvm Maemo5 package XSBC-Bugtracker URL. I hope you don't mind :-)

    scummvm 1.2.0 binary (same as at scummvm.org) is now uploaded to OS2006 and OS2007 repositories

    1.2.0 source is also uploaded to diablo and fremantle extras-devel autobuilders. Please report any bugs here. I guess I'll promote diablo extras-devel package to extras tomorrow after testing it a bit. Same for maemo5 extras-devel to extras-testing (1 am here, going to sleep).

    As I don't have any SCI game, I would appreciate reports how usable it is, there are currently no Maemo specific keybindings for SCI engine (and I hope none are needed).

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    Last edited by fanoush; 2010-10-17 at 23:13.
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    fanoush | # 5 | 2010-10-18, 08:08 | Report

    It is in extras-testing now, please test and vote accordingly.
    http://maemo.org/packages/package_in...scummvm/1.2.0/

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    The Following 6 Users Say Thank You to fanoush For This Useful Post:
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    jamiefuller | # 6 | 2010-10-19, 06:43 | Report

    I love this, I've been playing freddy pharkus for hours...the mouse interaction is a bit hit and miss. but I've made it to the end of scene one.

    great work!

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    Spotfist | # 7 | 2010-10-21, 07:38 | Report

    Anyone know how to save your game in lasy larry 1 vga? I can't seem to save from the scumm menu as in some other games, mentioned in previous threads but cant figure out how to get the menu up...

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    Spotfist | # 8 | 2010-10-21, 07:46 | Report

    Got it, there is a menu at the top of the screen, just click here and you can save games and then open them in scumm

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    FP125 | # 9 | 2010-10-25, 18:43 | Report

    Anyway to skip the looooong introduction in 7th Guest? Pressed the usual buttons - no joy

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    eagle_linux | # 10 | 2010-10-30, 12:59 | Report

    Thanks for the great port!
    One thing I noticed the enter key is not recognized in (at least) King's Quest IV (SCI Version), so it's impossible to get through the copy protection question (and, i would assume also to enter commands later in the game). This seems to be due to the keybindings in the n900-version, as it works the way it's supposed to be in scummvm 1.2.0 on my Ubuntu box.
    Any help appreciated. If I can provide any more information, I'll do my best to help

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