Works for me too and also fixes Shrek kart!!! - do the same - create an ini file named "ShrekKarting.ini" and put in same folder - fixed!
Works for me too - thanks
...At least it fixes the 'main' graphics problem. But it's still not 100% right - It seems that where there's lights etc it renders as solid blocks so you can't see through them.
for example....
cp [SOURCE]/com.ea.app.nfsuc/appinfo.json /home/user/[webos]/com.ea.app.nfsuc/
cp [SOURCE]/com.ea.app.nfsuc/nfsuc /home/user/[webos]/com.ea.app.nfsuc/
am i supposed to change the [SOURCE] and [webos] text to something else?
and remove the brackets or not?
i dont speak linux!
the source folder is your gamelocation (/home/user/MyDocs) for example when you've copied the game over in Mass Storage Mode.
and [webos] is just a custom folder in /home/user (the small 2GB partition) he used... I called mine preenv for example or just have the games without subfolders in /home/user/
for example /home/user/tetristouch or /home/user/hawx.
so whats the procedure in the save-space-tutorial...
simply:
-copy your games to MyDocs -> via Mass Storage Mode (because its faster)
-create a folder with game name in the 2GB partition of your beloved phone (/home/user/<your game dir> or /home/user/<any subdirectory>/<your game dir>)
-then copy over from game folder on MyDocs to /home/user/<your game dir> the 3 essential files for each game
appinfo.json, icon.png and the game "executable"
-put appinfo.json and icon.png always into the root of /home/user/<your game dir> and the game executable mostly goes into the subfolder (mostly having gamename) ->see orginial directory structure in MyDocs/<your game source folder>
-a few games have its start file in the root directory, too
my Need for Speed Undercover for example looks as following:
-/home/user/nfsuc
-----------------------/appinfo.json
-----------------------/icon.png
-----------------------/nfsuc (game start file)
-----------------------/res_nfsuc (symlinked to /home/user/MyDocs/nfsuc)
-----------------------------------/all the game files (but symlinks only pointing to /home/user/MyDocs/nfsuc/res_nfsuc)
and Asphalt5 looks this way;
-/home/user/asphalt5
-------------------------/appinfo.json
-------------------------/icon.png
-------------------------/Asphalt5 (folder with game files and executable)
-------------------------------------/Asphalt5 (executable - not symlinked)
-------------------------------------/all the game files (but all symlinked to /home/user/MyDocs/asphalt5/Asphalt5)
Earthworm jim 1 and 2 are available using picodrive with full keyboard support and is working flawless - no need to wait for the preenv multitouch emulation.
Use x terminal at you're own risk if used incorrectly it can damage you're phone
If i have made a mistake please let me know.
I used Asphalt 5 v1.1.4
TQ SO MUCH. NOW IT RUN.
AND DON'T FORGET TO DELETE DATA.SAV. IF NOT GAME CLOSE AFTER LOADING PROCESS. THIS THANKS TO mido.fayad.
REALLY AWESOME. ASPHALT IS BETTER AND SMOOTHER THAT NFS.
If Driver graphics are messed up even after installing libgles* for you too (black textures), here's a solution posted by ucahmetuc on meegoturkiye.org forums:
1. Create a blank file, name it driver.ini
2. Content for driver.ini:
3. Copy it to your device, location: /etc/powervr.d/driver.ini
4. ??
5. profit
...At least it fixes the 'main' graphics problem. But it's still not 100% right - It seems that where there's lights etc it renders as solid blocks so you can't see through them.
Still, makes the game just about playable
That doesn't work for me. It still unplayable from the broken graphics. So an empty file will do nothing to the game itself.
What do you mean? The file /etc/powervr.d/ShrekKarting.ini should contain:
Code:
[default]
ForceExternalZBuffer=0
That line alone won't do anything to the graphic library. I think Preenv needs a more up to date version from WebOS libraries then we can be surely play most of the games. May be I'm wrong though.