Menu

Main Menu
Talk Get Daily Search

Member's Online

    User Name
    Password

    PSX4All Maemo Edition

    Reply
    Page 221 of 258 | Prev | 211   219     220   221   222     223   231 | Next | Last
    Tedri Mark | # 2201 | 2010-11-24, 21:02 | Report

    Originally Posted by bonapart View Post
    try disable frameskip it make same bugs

    Tedri Mark: all changes i made i made for myself and nobody else, cuz only one user make me interested in psx4m and it's me yes it sounds egoistic, but what you are expected?
    Fair enough, like I say, I thought you might want to know about bugs in your project that you might not have been aware of, how highly they are prioritised is obviously up to you (that particular improvement wolud be somewhere near the bottom of the list, if it was my project)

    Edit | Forward | Quote | Quick Reply | Thanks

     
    AgogData | # 2202 | 2010-11-24, 21:41 | Report

    Originally Posted by colla84 View Post
    you have add all files in same folder?
    all my emu games (gba, mupen64plus, psx) are all in MyDocs

    bonapart,,i converted the mdf to iso by magiciso but didn't work too !

    Edit | Forward | Quote | Quick Reply | Thanks

     
    Radicalz38 | # 2203 | 2010-11-24, 23:51 | Report

    @bonapart
    I have a suggestion but I don't know if this is possible. Well here goes...
    Is it possible to implement where we just steady click on key on the n900's keypad then a multiple click event would happen? Really great for games like FFVIII where there's a boost ability on your guardian force where you have to tap the X key as many as you can and it would increase it's attack damage.

    Edit | Forward | Quote | Quick Reply | Thanks

     
    Fredook | # 2204 | 2010-11-25, 01:16 | Report

    Any new about gpu support bonapart??

    Edit | Forward | Quote | Quick Reply | Thanks
    The Following User Says Thank You to Fredook For This Useful Post:
    jimmybonsaville

     
    bonapart | # 2205 | 2010-11-25, 04:16 | Report

    AgogData: i'll try this game later
    Radicalz38: i won't to implement this cuz all games have different multiple click timing
    Fredook: No

    Edit | Forward | Quote | Quick Reply | Thanks
    The Following User Says Thank You to bonapart For This Useful Post:
    Magik

     
    fuyoh | # 2206 | 2010-11-25, 10:56 | Report

    Originally Posted by bonapart View Post
    colla84: psx4m have 2 ways to save game progress:
    first is psx4m saves\load : in gui i make 6 slots for it, and 2 keys in config(one save file is 1~2mb and placed near rom file with same name)
    second is psx memcards: they are located at /home/user/MyDocs with names mcd001.mcr and mcd002.mcr (so make sure that they can be created(right chown and chmod))
    i placed the memory cards file at MyDocs and i did chmod and chown them, but when I try to load from memoy card there is nothing inside the memory card.

    Edit | Forward | Quote | Quick Reply | Thanks

     
    Magik | # 2207 | 2010-11-25, 11:18 | Report

    Originally Posted by
    just tried psx4all + bugs bunny.mdf + scph 1001 and didn't work
    So what's happening? Did you tried to disable cycle multiplier?

    Originally Posted by
    i'm from russia =) so we can'
    In Russia emulators code YOU!

    Edit | Forward | Quote | Quick Reply | Thanks

     
    AgogData | # 2208 | 2010-11-25, 11:27 | Report

    Originally Posted by Magik View Post
    So what's happening? Did you tried to disable cycle multiplier?
    in .mdf the sony logo then weird blue sony logo without the usual PS logo and nothing happen,,when i converted it to iso there is only the golden sony logo and also stays thats way.
    thats also with cycle multiplier down to 1 cause there is no enable/disable only numbers

    Edit | Forward | Quote | Quick Reply | Thanks

     
    Radicalz38 | # 2209 | 2010-11-25, 12:39 | Report

    @bonapart
    Thanks for clarifying!
    BTW 1 last thing... Well can there be gameshark support? or alternatively can we use the memory card file here with epsxe or any other pc emulators?

    Edit | Forward | Quote | Quick Reply | Thanks

     
    bonapart | # 2210 | 2010-11-25, 12:54 | Report

    Radicalz38: memcards should be pcsx-r compatible (but i don't test it)
    gameshark support? may be.. all is possible, main question is when? and i don't know =)

    AgogData: cycle - 0 is off state, btw in latest psx4m-gui is present cycle-off option

    Magik: i mean that word of Obama not for me ;-)

    Edit | Forward | Quote | Quick Reply | Thanks

     
    Page 221 of 258 | Prev | 211   219     220   221   222     223   231 | Next | Last
vBulletin® Version 3.8.8
Normal Logout