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    PSX4All Maemo Edition

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    Page 235 of 258 | Prev | 225   233     234   235   236     237   245 | Next | Last
    bonapart | # 2341 | 2010-12-06, 18:39 | Report

    with -runcd switch and without ?

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    badboyuk | # 2342 | 2010-12-06, 18:47 | Report

    Originally Posted by bonapart View Post
    with -runcd switch and without ?
    ok that seemed to work however just got a black screen but could hear the sound then it exited and shows an error message of Segmentation Fault.

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    badboyuk | # 2343 | 2010-12-06, 18:50 | Report

    tried another game the same method and just the same result , you hear the sony bootup audio and then once that ends it exits back to x-terminal and displays Segmentation fault.

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    bonapart | # 2344 | 2010-12-06, 19:00 | Report

    badboyuk: all roms fails with segfault without -runcd switch and freezes before screen initialization with -runcd switch, right ?

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    badboyuk | # 2345 | 2010-12-06, 19:03 | Report

    Originally Posted by bonapart View Post
    badboyuk: all roms fails with segfault without -runcd switch and freezes before screen initialization with -runcd switch, right ?
    yeah thats correct

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    AgogData | # 2346 | 2010-12-06, 19:28 | Report

    bonapart : how can i run image.iso with this
    Originally Posted by
    /opt/maemo/usr/games/psx4m -runcd /home/user/MyDocs/image.iso -cyclemult 3 -autoskip
    using full screen cycle multiplier 2 and frame rate 3 ?

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    bonapart | # 2347 | 2010-12-06, 19:46 | Report

    AgogData: /opt/maemo/usr/games/psx4m -runcd /home/user/MyDocs/image.iso -cyclemult 2 -frameskip 3 -fullscreen
    you always can read list of options by "/opt/maemo/usr/games/psx4m --help"
    also it can be very usefull to create .desktop files in /usr/share/applications/hildon to avoid using psx4m-gui (i have some idea to implement feature of creation desktop files to psx4m-gui)

    badboyuk: i'll take a look to possible reason of errors, now i can only say that you can try another bios and try to reboot phone ;-)

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    Last edited by bonapart; 2010-12-06 at 19:51.

     
    AgogData | # 2348 | 2010-12-06, 20:14 | Report

    here's what i did using queen beecon, its crash 3 with one click only

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    Attached Images
     

     
    badboyuk | # 2349 | 2010-12-06, 20:58 | Report

    Originally Posted by bonapart View Post
    AgogData: /opt/maemo/usr/games/psx4m -runcd /home/user/MyDocs/image.iso -cyclemult 2 -frameskip 3 -fullscreen
    you always can read list of options by "/opt/maemo/usr/games/psx4m --help"
    also it can be very usefull to create .desktop files in /usr/share/applications/hildon to avoid using psx4m-gui (i have some idea to implement feature of creation desktop files to psx4m-gui)

    badboyuk: i'll take a look to possible reason of errors, now i can only say that you can try another bios and try to reboot phone ;-)
    Alright ill try a diff bios, will have to do it later as once ive ran the emulator and exited then I cant get the handset to connect to the pc via mass storage unless I reboot (annoying) , got it on charge just now so will try it later. Spent way too much time on this today and still doesn't work
    any recommendations on which bios I should try?

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    Jack6428 | # 2350 | 2010-12-07, 00:08 | Report

    Ok, I have a couple of observations for you...

    I've tried playing with the settings and here goes...
    N900 default clock 600Mhz

    Mortal Kombat 4 (MUTE, Frameskip 3, Cycle Multip. 5):
    Intro videos - 35fps to 38fps
    Menus - 33fps to 36fps
    Ingame - 29fps to 33fps

    Kula World (MUTE, Frameskip 4, Cycle Multip. 5):
    Ingame - 27fps to 31fps

    Crash Bandicoot (MUTE):
    Intro videos - 30fps to 37fps
    Map - 29 to 30fps
    Ingame - game crashes

    Crash Bandicoot 2 (MUTE):
    Intro vidoes - 30fps to 35fps
    Warproom - 28fps to 31fps
    Ingame - game crashes

    Crash Bandicoot 3 (MUTE):
    Intro videos - 32fps to 42fps
    Warproom - 30fps
    Ingame - 28fps to 31fps

    Kind of playable in a way. I am sure that at some point the games will be fully playable. I mean, right now it's all up to the CPU, yet we already have the games running roughly at 45%-55% of their speed. Pretty sweet.

    If anyone could figure out why the game crashes when entering a level, that would be nice. I hope my observations are useful.

    And last question - why doesn't the emulator have the PS1 startup screen?

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