P.S. I know state of Maemo/MeeGo (Maemo=present. MeeGo=future). I hope that all work (not only in this context) with Maemo can be used also with MeeGo.
i think i would donate if the first demos are looking good and the application is free of charge
Hedgewars is playable under computer, it is at least five years old (current version control system backs to 2005). It is released under GPLv2 and it is free of charge.
Here's ppcarm (built with -Cfsoft because apparently N900's CPU doesn't have hardware floating-point support) if you want to try to come up with something more sensible yourself.
Are you compiled that ppcarm-2.5.1 (linked on your post)? It can't be used because there aren't 'units' included. Does it contain any modifications? Are you sure -Cfsoft is needed? I think N900 has hardfloat. (It seems that fpc-2.4.4 doesn't even have -Cfsoft flag)
I can compile Hedgewars 0.9.15 (with fpc from extras) adding
hedgewars/options.inc:
+{$DEFINE GLunit:=gles11}
(Or hg head adding also +{$DEFINE S3D_DISABLED} )
If I do not add GLunit=gless11, I get runtime Error:
"Failed loading libGL.so.1". I think if I fetch this file e.g. from Debian, Hedgewars will run with software GL, which might be 1fps (Is this your case, trompkins?).
Menus are working, but when game is starting, it shows background of level and text "Loading..." and it never go further.
Ugh, I wouldn't pay for that! Worms clones are everywhere, I've seen many better looking, & faster clones of that old game. I just don't understand why everyone becomes so worked up over the same damn apps with just different textures.
I just don't understand why everyone becomes so worked up over the same damn apps with just different textures.
(Comparing only Hedgewars and Warmux) They differ also physics and gameplay, not only textures. And they have been written different language (and they use different libraries/frameworks), so joining the project and contributing differs.
(Comparing only Hedgewars and Warmux) They differ also physics and gameplay, not only textures. And they have been written different language (and they use different libraries/frameworks), so joining the project and contributing differs.
Physics and textures aren't really anything to brag about.
In the comparison of zombie shooters, many of them are top-down with mass enemys on screen. Yet, they all each provide their own view on it: Adding depth effects, RPG elements, fast-paced gameplay, or different perspectives.
All I am asking is; why have the same game created/ported when developers could be more creative with their projects? Have you ever seen a 3D worms clone with RTS-like gameplay, or something just as creative?
I want it. Now its getting more fun mode. And its server always up. Could be one of the best N900 multiplayer game. also there is more single player missions coming to it.