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zehjotkah's Avatar
Posts: 2,361 | Thanked: 3,746 times | Joined on Dec 2007 @ Berlin - Love this city!!
#41
Funny thing: it seems, that the from Teeter converted levels are mirrored in Mokomaze...

I'm going to bed now but if someone in another timezone is willing to spend some time, here is what you have to do:

Download the attached file (32 WVGA Levels in Teeter Level format)
Open/copy main.levelpack.json from /home/opt/Mokomaze/data on your N900 (don't forget the backup) on your PC.
Edit the content of the attached files like this:

before:

Code:
B	80	64 		

E	426	64 		

W	240	100 	248	798

W	116	2 	124	700

W	364	2 	372	700

H	64	650 		

H	320	78 		

H	405	650 		

H	405	375
after:

Code:
	{
	
	    "comment": "level 1",

	    "boxes": [
	        { "x1":	240, "y1": 100,	"x": 248, "y2": 798 },
	        { "x1":	116, "y1": 2,	"x": 124, "y2": 700 },
	        { "x1":	364, "y1": 2,	"x": 372, "y2": 700 }
		],

	    "holes": [
	        { "x": 64, "y": 650 },
	        { "x": 320, "y": 78 },
	        { "x": 405, "y": 650 },
	        { "x": 405, "y": 375 }
		],		

	    "checkpoints": [
	        { "x": 426, "y": 64 }
		],

	    "init": {
	        "x": 80, "y": 64
		}
	
	},
Edit main.levelpack.json in /home/opt/Mokomaze/data accordingly.
Attached Files
File Type: gz WVGALevels.tar.gz (6.1 KB, 91 views)

Last edited by zehjotkah; 2011-01-09 at 23:35.
 

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Posts: 1,522 | Thanked: 392 times | Joined on Jul 2010 @ São Paulo, Brazil
#42
regarding screen dimming, wouldn't it bet better if it only stayed on forevere during actual gameplay but behaved normally while in the menus and stuff?
 

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#43
Really nice game, thanks for your share
 
Posts: 317 | Thanked: 787 times | Joined on Oct 2009 @ Krakow, Poland
#44
Originally Posted by woussie View Post
Actually; this "bug" resolves itself if you set the game resolution to 800*480 - if you do that, the screen content doesn't shift to the left! I just tried that. So if we make all levels in WVGA, maybe you can implement that notification feature that you were talking about ?
Yes, of course
 
Posts: 739 | Thanked: 114 times | Joined on Sep 2009
#45
Much better than the Ovi version and more challenging.
 
Posts: 2,225 | Thanked: 3,822 times | Joined on Jun 2010 @ Florida
#46
Originally Posted by romanianusa View Post
Much better than the Ovi version and more challenging.
There's an Ovi version? (I barely ever go on Ovi anymore... Just installed Firefox, SPB-TV, and Gas-Balls from there... and I don't even really need those, and wouldn't feel too left out if I didn't have them.)
 

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Posts: 317 | Thanked: 787 times | Joined on Oct 2009 @ Krakow, Poland
#47
I got reply from Anton. Mokomaze homepage is back (there are 10 new levels available):
http://mokomaze.sourceforge.net/

And there is online editor that supports arbitrary screen size:
http://mokomaze.sourceforge.net/editor/

And it seems that the icons I used are not GPL compatible either...

Can anyone provide GPL icon replacements?
 

The Following 4 Users Say Thank You to dwaradzyn For This Useful Post:
Posts: 4 | Thanked: 7 times | Joined on Jan 2011
#48
Originally Posted by dwaradzyn View Post
And it seems that the icons I used are not GPL compatible either...

Can anyone provide GPL icon replacements?
The Bug#600374: mokomaze: uses non-free, possibly non-distributable icons is closed and new icons are already in Mokomaze's source code repo.
 

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Posts: 204 | Thanked: 423 times | Joined on Jan 2011
#49
Could you please invert x axis to prevent mirroring of levels?
 

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epage's Avatar
Posts: 1,684 | Thanked: 1,562 times | Joined on Jun 2008 @ Austin, TX
#50
Thanks for the work on this!

I'm curious, what is your goal for what needs to be done to get this into extras-testing and how much is left till you reach it?
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