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    Preenv webOS games compatibility list

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    ammyt | # 1011 | 2011-01-11, 15:33 | Report

    Originally Posted by mido.fayad View Post
    hey

    u can play nfs under cover , asphalt 5 , driver , ground effect pro and monopoly

    there is no need to multitouch as u can play with sensor which is very accurate in these games

    also u can play hero of sparta and all other games but multitouch is needed to play 100%
    No, multitouch no longer required in Assassins Creed, I've managed to jump to the right, and I'm a pro now! It's all about timing!

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    jflatt | # 1012 | 2011-01-12, 03:42 | Report

    I've got fake multi-touch going. Basically look for SDL key events, and dispatch a fake SDL mouse event to some very specific screen coordinates. I set the SDL flag telling it to be mouse number 2. I mapped the arrow keys (looks like pre doesn't have arrows) to onscreen d-pad, and just played through the first level of Earthworm Jim since it was said to be impossible without multitouch. I don't think there's any way to map the keys up correctly without some kind of per-game configuration. I tried NOVA, but the mouse has to be slid to take effect, I'll try and get that working next.

    Edit:
    Yep, NOVA can work too, just fake a mouse motion event. I wonder if we overlaid every d-pad based game, is there any chance we could find one set of coordinates that would hit every one of the buttons in each game? For example if a screenshot were taken of earthworm jim, and one of nova, overlaid on top of each other, then adjust opacity, is there a chance the up keys would have at least one pixel in common?

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    Last edited by jflatt; 2011-01-12 at 04:42.
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    Acidspunk | # 1013 | 2011-01-12, 04:21 | Report

    Wow, thanks for the effort.

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    jflatt | # 1014 | 2011-01-12, 04:41 | Report

    Rock Band can work. Really nice looking game, but will definitely need some multi-touch help

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    Acidspunk | # 1015 | 2011-01-12, 05:07 | Report

    These are amazing breakthroughs, jflatt. Between this and the way you're fixing some of the non working games, I think you'll make a lot of people happy. Again, thanks.

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    jflatt | # 1016 | 2011-01-12, 05:17 | Report

    Sudoku needs libPmIpcLib.so, which you can get from http://palm.cdnetworks.net/opensourc...clib-1.0.0.tgz
    Compile it and put libpmipc-dbus.so.0 and libdbus-gmain.so.0 in /home/opt/preenv/lib/
    Then link in additional libs in that same directory:
    ln -s libpmipc-dbus.so.0 libPmIpcLib.so
    ln -s libpmipc-dbus.so.0 libpmipc-dbus.so
    ln -s libdbus-gmain.so.0 libdbus-gmain.so
    ln -s libstub.so libNPAPIInterface.so
    ln -s libstub.so libnapp.so
    ...and it works!

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    jflatt | # 1017 | 2011-01-12, 06:30 | Report

    I didn't see these on the wiki compatibility list, but Risk works (good game), and it seems Tiger Woods '09 has a black screen on start

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    cloud596 | # 1018 | 2011-01-12, 07:03 | Report

    @jflatt what sudoku game you use. is that from dchoc or asltare

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    jflatt | # 1019 | 2011-01-12, 07:10 | Report

    Originally Posted by cloud596 View Post
    @jflatt what sudoku game you use. is that from dchoc or asltare
    I don't know what either of those are

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    morto | # 1020 | 2011-01-12, 09:57 | Report

    Originally Posted by jflatt View Post
    I didn't see these on the wiki compatibility list, but Risk works (good game), and it seems Tiger Woods '09 has a black screen on start
    I've tried Risk on Preenv 0.1.3 but it is displayed only on 2/3 of the screen height and it does not match up the touch area which is shifted of stretched.

    If you know the reason or how to solve the problem I would be really grateful.

    Here's what I get in output:
    Code:
    SDLGL: called sdl_init with flags = 0x100230
    X11: PID is 12400
    PDL: Init: Service name is com.javispedro.preenv.risk
    PDL: Main thread created
    PDL: Set do_not_disturb flag to false
    PDL: Application handles pause events
    PDL: Application tries to set 'touch aggression'
    SDLGL: Requested GL major version 1
    SDLGL: Called SetVideoMode(480, 320, 0, 0x2)
    SDLGL: Requested OpenGL video mode
    SDLGL: SDL_GLES initialized (res=0)
    SDLGL: Asked if video mode 800x480x16 (0x90000000) is ok
    PDL: Switch orientation to 3
    PDL: Screen dimming prevention ON
    PDL: Set do_not_disturb flag to true
    SDLGL: Sending lose focus event
    PDL: Readjusting dimming prevention timer
    PDL: Waiting for main loop thread to die
    PDL: Main loop thread died
    SDLGL: Called SDL_Quit

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