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    Preenv webOS games compatibility list

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    Page 103 of 305 | Prev | 93   101     102   103   104     105   113 | Next | Last
    salawat | # 1021 | 2011-01-12, 10:37 | Report

    is there nothing new on gangstar?

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    shardul | # 1022 | 2011-01-12, 11:05 | Report

    Yeah i have tried to install gangstar but when i type desktopgen appinfo.json, it gives me error, plz help

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    jflatt | # 1023 | 2011-01-12, 16:18 | Report

    Originally Posted by morto View Post
    I've tried Risk on Preenv 0.1.3 but it is displayed only on 2/3 of the screen height and it does not match up the touch area which is shifted of stretched.

    If you know the reason or how to solve the problem I would be really grateful.

    Here's what I get in output:
    Code:
    SDLGL: called sdl_init with flags = 0x100230
    X11: PID is 12400
    PDL: Init: Service name is com.javispedro.preenv.risk
    PDL: Main thread created
    PDL: Set do_not_disturb flag to false
    PDL: Application handles pause events
    PDL: Application tries to set 'touch aggression'
    SDLGL: Requested GL major version 1
    SDLGL: Called SetVideoMode(480, 320, 0, 0x2)
    SDLGL: Requested OpenGL video mode
    SDLGL: SDL_GLES initialized (res=0)
    SDLGL: Asked if video mode 800x480x16 (0x90000000) is ok
    PDL: Switch orientation to 3
    PDL: Screen dimming prevention ON
    PDL: Set do_not_disturb flag to true
    SDLGL: Sending lose focus event
    PDL: Readjusting dimming prevention timer
    PDL: Waiting for main loop thread to die
    PDL: Main loop thread died
    SDLGL: Called SDL_Quit
    Yep, I figured a lot of these unlisted games might be fixed with the changes I've made, so I didn't want to update the wiki until a new preenv is released. The problem with this one, is this line:
    Code:
    Called SetVideoMode(480, 320, 0, 0x2)
    Most other games ask for 320x480, this one asks for 480x320, it's like it wants the resolution rotated already. I just look for this and override it back to 320x480. If you want to mess with it, you can follow the steps on page 98:
    http://talk.maemo.org/showpost.php?p...&postcount=973

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    The Following User Says Thank You to jflatt For This Useful Post:
    morto

     
    jflatt | # 1024 | 2011-01-12, 23:03 | Report

    Originally Posted by cloud596 View Post
    @jflatt what sudoku game you use. is that from dchoc or asltare
    I see now, my bad, its EA (Electronic Arts)

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    deny_winarto | # 1025 | 2011-01-13, 01:30 | Report

    Originally Posted by jflatt View Post
    I've got fake multi-touch going. Basically look for SDL key events, and dispatch a fake SDL mouse event to some very specific screen coordinates. I set the SDL flag telling it to be mouse number 2. I mapped the arrow keys (looks like pre doesn't have arrows) to onscreen d-pad, and just played through the first level of Earthworm Jim since it was said to be impossible without multitouch. I don't think there's any way to map the keys up correctly without some kind of per-game configuration. I tried NOVA, but the mouse has to be slid to take effect, I'll try and get that working next.

    Edit:
    Yep, NOVA can work too, just fake a mouse motion event. I wonder if we overlaid every d-pad based game, is there any chance we could find one set of coordinates that would hit every one of the buttons in each game? For example if a screenshot were taken of earthworm jim, and one of nova, overlaid on top of each other, then adjust opacity, is there a chance the up keys would have at least one pixel in common?
    Great job!
    These games would be awesome to play with game gripper
    So is there somekind of config file on the preenv games?

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    cloud596 | # 1026 | 2011-01-13, 07:06 | Report

    help I got problem while starting BattleShip. before that it was running suddenly it close. my phone was reflashed.
    dunno.

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    vijayv | # 1027 | 2011-01-13, 07:24 | Report

    This is indeed a great break through. Is there a possibility of this being included in Preenv, if not is there a step by step noob instructions to get this up and working ?

    --Vj




    Originally Posted by jflatt View Post
    I've got fake multi-touch going. Basically look for SDL key events, and dispatch a fake SDL mouse event to some very specific screen coordinates. I set the SDL flag telling it to be mouse number 2. I mapped the arrow keys (looks like pre doesn't have arrows) to onscreen d-pad, and just played through the first level of Earthworm Jim since it was said to be impossible without multitouch. I don't think there's any way to map the keys up correctly without some kind of per-game configuration. I tried NOVA, but the mouse has to be slid to take effect, I'll try and get that working next.

    Edit:
    Yep, NOVA can work too, just fake a mouse motion event. I wonder if we overlaid every d-pad based game, is there any chance we could find one set of coordinates that would hit every one of the buttons in each game? For example if a screenshot were taken of earthworm jim, and one of nova, overlaid on top of each other, then adjust opacity, is there a chance the up keys would have at least one pixel in common?

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    cloud596 | # 1028 | 2011-01-13, 09:25 | Report

    someone know to fix battleship i can run it via terminal but cannot run it via icon.

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    Crogge | # 1029 | 2011-01-13, 16:21 | Report

    Originally Posted by jflatt View Post
    I've got fake multi-touch going. Basically look for SDL key events, and dispatch a fake SDL mouse event to some very specific screen coordinates. I set the SDL flag telling it to be mouse number 2. I mapped the arrow keys (looks like pre doesn't have arrows) to onscreen d-pad, and just played through the first level of Earthworm Jim since it was said to be impossible without multitouch. I don't think there's any way to map the keys up correctly without some kind of per-game configuration. I tried NOVA, but the mouse has to be slid to take effect, I'll try and get that working next.

    Edit:
    Yep, NOVA can work too, just fake a mouse motion event. I wonder if we overlaid every d-pad based game, is there any chance we could find one set of coordinates that would hit every one of the buttons in each game? For example if a screenshot were taken of earthworm jim, and one of nova, overlaid on top of each other, then adjust opacity, is there a chance the up keys would have at least one pixel in common?
    Seems to be a great idea, the question is how it can be done practically?

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    cloud596 | # 1030 | 2011-01-13, 16:31 | Report

    battleship work again just chmod +rwx

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