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    How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>

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    Page 128 of 143 | Prev | 118   126     127   128   129     130   138 | Next | Last
    javispedro | # 1271 | 2011-01-29, 21:55 | Report

    Retry from the UI (yes, a few more times). There seems to be some weird random thing going on.

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    Megaltariak | # 1272 | 2011-01-29, 21:56 | Report

    I have retried many times, but no succes.

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    Megaltariak | # 1273 | 2011-01-29, 22:02 | Report

    Here is the segfault log:

    __ __ __ _ _ ____ _
    | \/ |_ _ _ __ ___ _ __ / /_ | || | | _ \| |_ _ ___
    | |\/| | | | | '_ \ / _ \ '_ \| '_ \| || |_| |_) | | | | / __|
    | | | | |_| | |_) | __/ | | | (_) |__ _| __/| | |_| \__ \
    |_| |_|\__,_| .__/ \___|_| |_|\___/ |_| |_| |_|\__,_|___/
    |_| http://code.google.com/p/mupen64plus/
    Version 1.5-development

    Config Dir: /home/user/.mupen64plus/
    Install Dir: /usr/share/mupen64plus/
    Plugin Dir: /usr/lib/mupen64plus

    Rescanning rom cache.
    Scanning... /media/mmc1/ROMS/N64/
    Rom cache up to date. 14 ROMs.
    Compression: Uncompressed
    Imagetype: .z64 (native)
    Rom size: 8388608 bytes (or 8 Mb or 64 Megabits)
    MD5: 45676429EF6B90E65B517129B700308E
    80 37 12 40
    ClockRate = f
    Version: 1446
    CRC: a03cf036 bcc1c5d2
    Name: SUPER MARIO 64
    Manufacturer: Nintendo
    Cartridge_ID: 4d53
    Country: Europe (0x50)
    PC = 80241800
    EEPROM type: 0
    init timer!
    [gles2n64]: Loading Config from /home/user/.mupen64plus/gles2n64.conf
    [blight's SDL input plugin]: version 0.0.10 initialized.
    init timer!
    [gles2n64]: Loading Config from /home/user/.mupen64plus/gles2n64.conf
    [blight's SDL input plugin]: version 0.0.10 initialized.
    Segmentation fault

    Here is the sigsegv log:

    __ __ __ _ _ ____ _
    | \/ |_ _ _ __ ___ _ __ / /_ | || | | _ \| |_ _ ___
    | |\/| | | | | '_ \ / _ \ '_ \| '_ \| || |_| |_) | | | | / __|
    | | | | |_| | |_) | __/ | | | (_) |__ _| __/| | |_| \__ \
    |_| |_|\__,_| .__/ \___|_| |_|\___/ |_| |_| |_|\__,_|___/
    |_| http://code.google.com/p/mupen64plus/
    Version 1.5-development

    Config Dir: /home/user/.mupen64plus/
    Install Dir: /usr/share/mupen64plus/
    Plugin Dir: /usr/lib/mupen64plus

    Rescanning rom cache.
    Scanning... /media/mmc1/ROMS/N64/
    Rom cache up to date. 14 ROMs.
    Compression: Uncompressed
    Imagetype: .z64 (native)
    Rom size: 8388608 bytes (or 8 Mb or 64 Megabits)
    MD5: 45676429EF6B90E65B517129B700308E
    80 37 12 40
    ClockRate = f
    Version: 1446
    CRC: a03cf036 bcc1c5d2
    Name: SUPER MARIO 64
    Manufacturer: Nintendo
    Cartridge_ID: 4d53
    Country: Europe (0x50)
    PC = 80241800
    EEPROM type: 0
    init timer!
    [gles2n64]: Loading Config from /home/user/.mupen64plus/gles2n64.conf
    [blight's SDL input plugin]: version 0.0.10 initialized.
    init timer!
    [gles2n64]: Loading Config from /home/user/.mupen64plus/gles2n64.conf
    [blight's SDL input plugin]: version 0.0.10 initialized.
    Error: The core thread recieved a SIGSEGV signal.
    This means it tried to access protected memory.
    Maybe you have set a wrong ucode for one of the plugins!
    SIGSEGV in core thread caught:
    errno = 0 (Success)
    address = 0x73752F89
    address not mapped to object
    Error: The core thread recieved a SIGSEGV signal.
    This means it tried to access protected memory.
    Maybe you have set a wrong ucode for one of the plugins!
    SIGSEGV in core thread caught:
    errno = 0 (Success)
    address = 0x73752F89
    address not mapped to object
    Error: The core thread recieved a SIGSEGV signal.
    This means it tried to access protected memory.
    Maybe you have set a wrong ucode for one of the plugins!
    SIGSEGV in core thread caught:
    errno = 0 (Success)
    address = 0x73752F89
    address not mapped to object
    Error: The core thread recieved a SIGSEGV signal.
    This means it tried to access protected memory.
    Maybe you have set a wrong ucode for one of the plugins!
    SIGSEGV in core thread caught:
    errno = 0 (Success)
    address = 0x73752F89
    address not mapped to object
    Error: The core thread recieved a SIGSEGV signal.
    This means it tried to access protected memory.
    Maybe you have set a wrong ucode for one of the plugins!
    SIGSEGV in core thread caught:
    errno = 0 (Success)
    address = 0x73752F89
    address not mapped to object
    Error: The core thread recieved a SIGSEGV signal.
    This means it tried to access protected memory.
    Maybe you have set a wrong ucode for one of the plugins!
    SIGSEGV in core thread caught:
    errno = 0 (Success)
    address = 0x73752F89
    address not mapped to object
    Error: The core thread recieved a SIGSEGV signal.
    This means it tried to access protected memory.
    Maybe you have set a wrong ucode for one of the plugins!
    SIGSEGV in core thread caught:
    errno = 0 (Success)
    address = 0x73752F89
    address not mapped to object
    Error: The core thread recieved a SIGSEGV signal.
    This means it tried to access protected memory.
    Maybe you have set a wrong ucode for one of the plugins!
    SIGSEGV in core thread caught:
    errno = 0 (Success)
    address = 0x73752F89
    address not mapped to object
    Error: The core thread recieved a SIGSEGV signal.
    This means it tried to access protected memory.
    Maybe you have set a wrong ucode for one of the plugins!
    SIGSEGV in core thread caught:
    errno = 0 (Success)
    address = 0x73752F89
    address not mapped to object
    Error: The core thread recieved a SIGSEGV signal.
    This means it tried to access protected memory.
    Maybe you have set a wrong ucode for one of the plugins!
    SIGSEGV in core thread caught:
    errno = 0 (Success)
    address = 0x73752F89
    address not mapped to object
    Error: The core thread recieved a SIGSEGV signal.
    This means it tried to access protected memory.
    Maybe you have set a wrong ucode for one of the plugins!
    SIGSEGV in core thread caught:
    errno = 0 (Success)
    address = 0x73752F89
    address not mapped to object
    Error: The core thread recieved a SIGSEGV signal.
    This means it tried to access protected memory.
    Maybe you have set a wrong ucode for one of the plugins!
    SIGSEGV in core thread caught:
    errno = 0 (Success)
    address = 0x73752F89
    address not mapped to object
    Error: The core thread recieved a SIGSEGV signal.
    This means it tried to access protected memory.
    Maybe you have set a wrong ucode for one of the plugins!
    SIGSEGV in core thread caught:
    errno = 0 (Success)
    address = 0x73752F89
    address not mapped to object
    Error: The core thread recieved a SIGSEGV signal.
    This means it tried to access protected memory.
    Maybe you have set a wrong ucode for one of the plugins!
    SIGSEGV in core thread caught:
    errno = 0 (Success)
    address = 0x73752F89
    address not mapped to object
    Error: The core thread recieved a SIGSEGV signal.
    This means it tried to access protected memory.
    Maybe you have set a wrong ucode for one of the plugins!
    SIGSEGV in core thread caught:
    errno = 0 (Success)
    address = 0x73752F89
    address not mapped to object
    Killed

    I have killed it from a ssh shell because it was flooding windows with error messages on the GUI.

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    Megaltariak | # 1274 | 2011-01-29, 23:05 | Report

    Even after a total clean-up of ~/.mupen64plus/ I still have this this issue, does anyone have a similar problem ?

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    LucianoBraga | # 1275 | 2011-01-30, 00:06 | Report

    I have the same problem. Sucessive SISEGV errors.

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    kemar7856 | # 1276 | 2011-01-30, 00:49 | Report

    I just tried the new update and zelda 64 seems to run alot better its almost full speed I would say it avgs at 22fps the menu takes long to start I still cant get sivseg error for mario kart,banjo kazooie , star fox (this worked before the update) I tried both plugins 0.03//0.04 only mario 64 (full speed now) and zelda works now

    edit I got star fox to work but it seems the same to me

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    Last edited by kemar7856; 2011-01-30 at 00:55.

     
    LucianoBraga | # 1277 | 2011-01-30, 01:24 | Report

    Now, just a gles2n64 0.0.4 black screen.

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    Reffyyyy | # 1278 | 2011-01-30, 01:27 | Report

    @LucianoBraga

    I solved by:

    rm /home/user/.mupen64plus/gles2n64.cfg

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    The Following 2 Users Say Thank You to Reffyyyy For This Useful Post:
    LucianoBraga, luiscesjr

     
    kemar7856 | # 1279 | 2011-01-30, 03:03 | Report

    whoa pokemon stadium 2 is almost full speed even with the sound cpu is 900mhz

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    nesrazz | # 1280 | 2011-01-30, 06:04 | Report

    .

    MUPEN64PLUS new version not working

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