Totally love playing these games!
Its just a pity its such a hassle to install them.
really??? i have all of mine in a games folder in MyDocs, so it takes like 5 minutes to install a game. I just connect my phone to my pc, transfer over the relevant folder, then open up terminal, cd to the folder in MyDocs and run the desktopgen commands. i just installed all the keyboard map;ping scripts en masse the other day, and that took like 5 minutes as well, :P
do you think that the games of the new webos will run on the n900?
I've only read that the Qualcomm processor is similar to a Cortex A8. This is my guess: The Pre2 supposedly has a TI OMAP, similar to the N900, and it runs webOS 2.0. The Pre3 will run webOS 2.2. If they're going to make a huge change to the architecture, wouldn't they name it webOS 3 or similar? What I'd really like to see is all the old games get updated to work at 800x480 so a lot of the preenv workarounds could get cleaned out.
I don't quite understand Worms. It uses OpenGL, but never calls glLoadIdentity() or glViewport(), where a lot of the resizing code is at.
That means it probably isn't a GL 1.0 game.
If you have the binary, can you look which libraries it directly links with? (readelf -d <binaryname> inside scratchbox should list them). Does it link with libGLES_CM, libGLESv2, or none of those?
If you have the binary, can you look which libraries it directly links with? (readelf -d <binaryname> inside scratchbox should list them). Does it link with libGLES_CM, libGLESv2, or none of those?
You're right, it doesn't link to any of those. I did 'strings Worms | grep gl' and it came back with all kinds of gl calls though, including glViewport and glLoadIdentity. Does this mean it's GLES 2? SDL only? Or has some gl library statically linked? Also, it's built using the Airplay SDK if that means anything.
Edit: also in strings:
libGLES_CM.so
libgles_cm.so
libGLESv2.so
libEGL.so
-statically linked?