|
|
2011-03-25
, 05:41
|
|
|
Posts: 870 |
Thanked: 133 times |
Joined on Aug 2010
|
#11
|
|
|
2011-03-25
, 06:22
|
|
Posts: 108 |
Thanked: 329 times |
Joined on Apr 2010
@ Bosnia and Herzegovina
|
#12
|
But, as I said, the game is a few days from release, at most, so stay tuned, I think it might be worth the wait.
|
|
2011-03-25
, 16:30
|
|
|
Posts: 233 |
Thanked: 220 times |
Joined on Jan 2010
@ Hungary
|
#13
|
|
|
2011-03-28
, 08:56
|
|
|
Posts: 943 |
Thanked: 3,228 times |
Joined on Jun 2010
@ Zagreb
|
#14
|
|
|
2011-03-28
, 09:34
|
|
Posts: 219 |
Thanked: 80 times |
Joined on Mar 2011
|
#15
|
|
|
2011-03-31
, 06:23
|
|
Posts: 108 |
Thanked: 329 times |
Joined on Apr 2010
@ Bosnia and Herzegovina
|
#16
|
12769 at the moment. And I'm hoping it's final. As you can see, we missed our planned release for the weekend, but you probably saw that coming. I'd say Maemo build is final, working smoothly, unless we see some last-minute bugs. I'm now off to touch up the Android build a bit, and if I don't get hit by a meteorite or something, the game will be released today, in a couple of hours if all goes right. Android build was holding us back mostly. There were some god-awful bugs related to SDL_mixer linkage that manifested only on some devices, I thought we're doomed. But it's ok now, everything seems to be working. We mainly just need to package releases for all the platforms and setup the download section on our site
| The Following 4 Users Say Thank You to TheBurek For This Useful Post: | ||
|
|
2011-03-31
, 07:55
|
|
Posts: 73 |
Thanked: 33 times |
Joined on Nov 2010
|
#17
|
|
|
2011-03-31
, 08:16
|
|
Posts: 111 |
Thanked: 9 times |
Joined on May 2010
|
#18
|
|
|
2011-03-31
, 08:41
|
|
Posts: 108 |
Thanked: 329 times |
Joined on Apr 2010
@ Bosnia and Herzegovina
|
#19
|
And while we're at packagind, turns out I have no clue how to make a proper DEB. My project is written in Eclipse for C/C++ and its make scripts are all generated by Eclipse and as far as I can see, those can't provide any easy way to make a DEB. Any hints? Good guides? Volunteers maybe? If I don't figure this out soon, I'll just dump the binary with its data files in a ZIP or something, cause I'm really anxoius to release it already. I can take care of the nice packaging later.
|
|
2011-03-31
, 17:13
|
|
Posts: 73 |
Thanked: 33 times |
Joined on Nov 2010
|
#20
|
turns out I have no clue how to make a proper DEB. My project is written in Eclipse for C/C++ and its make scripts are all generated by Eclipse and as far as I can see, those can't provide any easy way to make a DEB. Any hints? Good guides? Volunteers maybe? If I don't figure this out soon, I'll just dump the binary with its data files in a ZIP or something, cause I'm really anxoius to release it already. I can take care of the nice packaging later.
![]() |
| Tags |
| bada rox, games, reverstris |
|