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    Portrait mode for hildon-home

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    bAdBoYz | # 1 | 2011-04-16, 19:37 | Report

    Hi,

    a friend had the following idea about portrait mode support for hildon home:

    For each "landscape-desktop", hildon-home could have a second desktop where you can also place widgets as you need. This second ("portrait-desktop") is hidden in landscape mode and is only shown in portrait mode (-> the "landscape-desktop" gets hidden) and vice versa.

    Maybe, the existing widgets can also be reused, we just need a second pair of coordinates where to display it. I'm not really into GTK/Hildon programming but AFAIK, GTK provides some kind of objects (thats why assume this).

    What do you think?

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    Alfred | # 2 | 2011-04-16, 19:46 | Report

    http://talk.maemo.org/showthread.php...919#post989919

    Just look from time to time at the column to your right, okay?

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    MohammadAG | # 3 | 2011-04-16, 19:49 | Report

    That's not the same.

    This is planned for the CSSU, Jaffa already made some algorithms to place the items in portrait mode the same way they were in landscape mode, they just need to be coded (easier said than done really).

    If the user then decided to move the widgets, they're stored in a portrait mode config file.

    That's the concept anyway.

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    Alfred | # 4 | 2011-04-16, 19:55 | Report

    Originally Posted by MohammadAG View Post
    That's not the same.

    This is planned for the CSSU, Jaffa already made some algorithms to place the items in portrait mode the same way they were in landscape mode, they just need to be coded (easier said than done really).

    If the user then decided to move the widgets, they're stored in a portrait mode config file.

    That's the concept anyway.
    so is this only planned and still just a concept?

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    bAdBoYz | # 5 | 2011-04-16, 20:13 | Report

    @Alfred: thanks, but I've read that thread before I started this one

    @MohammedAG: Ah, O.K., this seems to be the next step.

    In this case, this thread is obsolete, isn't it?

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    Last edited by bAdBoYz; 2011-04-16 at 20:14. Reason: Correction

     
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