The Following User Says Thank You to zwer For This Useful Post: | ||
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2010-01-03
, 16:54
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@ london
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#102
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2010-01-03
, 18:03
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Joined on Oct 2009
@ Germnay
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#103
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2010-01-03
, 21:50
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Joined on Apr 2009
@ United Kingdom
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#104
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Can someone else please take some pictures of their suspect pixels as I'd love to compare them.
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2010-01-03
, 21:59
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#105
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2010-01-03
, 22:09
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@ Netherlands
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#106
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2010-01-03
, 22:37
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@ United Kingdom
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#107
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2010-01-03
, 23:00
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Joined on Dec 2009
@ london
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#108
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2010-01-03
, 23:12
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Posts: 271 |
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Joined on Apr 2009
@ United Kingdom
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#109
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you can also take a snap of your screen if you oress on the battery- then press the camera then you have 20 secs to press the camera shoot button- the file will be in images..
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2010-01-04
, 15:43
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Posts: 135 |
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Joined on Dec 2009
@ Slovakia/Bratislava
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#110
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import sys, pygame, random, time pygame.init() size = width, height = 800, 480 speed = [2, 2] colors = [ [255,255,255], [0,0,0], [255,0,0], [0,255,0], [0,0,255] ] screen = pygame.display.set_mode(size) pygame.display.toggle_fullscreen() pygame.mouse.set_visible(0); while 1: for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() time.sleep(0.001) screen.fill(colors[random.randint(0,3)]) pygame.display.flip()
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stop the pixel genocide!!, who is murdering pixels?? |
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However, sometime it's not the screen that is faulty, but the software - for example there might be a problem with framebuffer rendering some of the pixels badly or screen driver might acting up - in that case a firmware update might be a viable solution. Framebuffer problems are easily diagnosed by taking a screenshot on the device - if the screenshot have dead/weird pixels, it's safe to assume that the screen is working properly but the software is acting up. It's a bit more complicated if the screen driver makes the problem, tho... Either way, if that is a problem, a firmware update might be able to fix it.
Actual dead pixels/sub-pixels are as common as they were couple of years ago, actually they are even more common these days as miniaturization poses further manufacturing difficulties - they are just not as visible as they were when you had 800x600 resolution on a 17" screen.