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Posts: 43 | Thanked: 71 times | Joined on Oct 2009 @ Bangalore
#121
Yipeee!!! i got it working on the N900 ... Its fluid and amazing
 

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Posts: 2,121 | Thanked: 1,540 times | Joined on Mar 2008 @ Oxford, UK
#122
Originally Posted by thp View Post
Oh, and a short video from the talk (playing with two N900s against each other on TV-out):

Quake 3 on TV-out @ Maemo Summit
Thanks. What a grotty room!
 
Posts: 3,319 | Thanked: 5,610 times | Joined on Aug 2008 @ Finland
#123
My IS is acting up so it's a bit shaky until I re-convert it, but here is another snippet at http://www.youtube.com/watch?v=qiF60oWAsJI (should be HD, but apparently it will take a couple more minutes before the full res version appears). If Karoliina was recording video and not just stills, her version should be the best (was she shooting as an offical Nokia photo person or just for fun ? ).
 

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#124
just for fun!
 
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Posts: 3,524 | Thanked: 2,958 times | Joined on Oct 2007 @ Delta Quadrant
#125
Was that video taken on an N900? If so, the quality is pretty impressive!

}:^)~
 
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#126
Q3 seems to be dying left and right for me now... oh well. :/
 
Posts: 3,319 | Thanked: 5,610 times | Joined on Aug 2008 @ Finland
#127
Originally Posted by Capt'n Corrupt View Post
Was that video taken on an N900? If so, the quality is pretty impressive!
Sorry, that's a Nikon D90 if you're referring to my link.
 

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Posts: 381 | Thanked: 847 times | Joined on Jan 2007 @ Helsinki
#128
Originally Posted by thorbo View Post
How about "flying" in Descent, Descent II?, how cool would that be? Certainly this hardware would have no issues with that, using the accelerometers.... although I think there would be a lot of button pressing... hmmm.
Since GlQuake has been available on the older tablets it might be possible to get the Quake I aerial combat mod Airquake running. This stuff was a lot of fun back in the nineties, I even got a theatre group to record some radio communications for it...



In the perfect world this would be available in the tablets with following:
  • GlQuake ported over
  • its own .desktop file so you can go directly to Airquake without having to use command line
  • on-screen buttons for stuff like firing, throttle, radio commands
  • accelometer for flying the plane
  • easy way to get multiplayer (Telepathy Tubes?)



Airquake was made by Iikka Keränen, it might be possible to convince him to open source the mod.

Last edited by bergie; 2009-10-13 at 16:24. Reason: Better internet archive link for AirQuake
 

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Posts: 1,208 | Thanked: 1,028 times | Joined on Oct 2007
#129
I tested ioquake3 engine with Openarena data files.

Here's a video http://www.youtube.com/watch?v=E6vDr47ZuW0

It runs pretty good, but at least the first Openarena level is a bit heavier than quake3 demo level. Best part is that Opearena is completely opensource so we can easily make a complete package with engine and datafiles which can be distributed through Extras repository.

I think that Openarena has slightly patched ioquake3 engine, so what needs to be done is to combine Openarena and ioquake pacthes and make a proper package based on debian/ubuntu packages.
 

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Posts: 3,524 | Thanked: 2,958 times | Joined on Oct 2007 @ Delta Quadrant
#130
@mikkov,

It looks as though you are clicking off-screen to auto-aim. Is this true?

}:^)~
 
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