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Posts: 145 | Thanked: 18 times | Joined on Aug 2008 @ Vancouver, BC
#11
Thanks, that helped.
 
Posts: 670 | Thanked: 367 times | Joined on Mar 2009
#12
I have a lot of good LodeRunner memories. So I've been enjoying this version (with some of its rule twists). But I find the key bindings awkward & miss playing with a joystick decades ago. Really, anything requiring six keys (four movement directions, two digging directions) and relatively fast-paced action is going to be less than ideal with the N810 keyboard &/or DPad. For movement, I would prefer to tap on the touchscreen. Maybe think of the touchscreen as a 3x3 grid where a tap in row 1 col 2 is up, a tap in row 2 col 1 is left, etc. I think that would make the game more playable.
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Posts: 670 | Thanked: 367 times | Joined on Mar 2009
#13
Or, split the screen into four parts along diagonal lines through the center. If a tap is the same as holding a direction key down, then you'd also need a section in the middle for stop.

Even better might be to tap where you want the character to go & the character would take the most straightforward route there. Digging would cause the character to stop.
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* n810 since Feb 2009
* Most-used apps: Opera, gPodder, Panucci, Tomiku, Canola, Quasar, MaemoMapper, ATI85, Maemopad+, AisleRiot Solitaire, Anagramarama, Rapier, Gnumeric, pyRDesktop
* Mobile-friendly URLs of popular sites

Last edited by buurmas; 2009-09-14 at 02:12. Reason: typo
 
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