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2011-09-13
, 16:01
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Posts: 2,076 |
Thanked: 3,268 times |
Joined on Feb 2011
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#12
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The Following User Says Thank You to szopin For This Useful Post: | ||
Currently orcs/kobold/jacob all have the same fix (because of gcc-4.2), and this might be root cause of missing audio. Fix affects using of threads and audio is played in own thread as flame (etc) effects.
It *only* needs to put gcc-4.4 to the extras-devel and then autobuilder can use it with any packages.