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Posts: 323 | Thanked: 116 times | Joined on Jul 2010
#11
Multitouch is completely useless for such little devices.

The only thing is that some software uses this stupid feature.

We need a good software emulation. There are different posibilities.

One is "tap and swipe" I indicated in another thread.

Another emulation could be to vibrate between two positions.
 
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#12
Originally Posted by gerdich View Post
Multitouch is completely useless for such little devices.

The only thing is that some software uses this stupid feature.

We need a good software emulation. There are different posibilities.

One is "tap and swipe" I indicated in another thread.

Another emulation could be to vibrate between two positions.
That's like asking to emulate a full qwerty keyboard with a numpad. It's probably possible, but you're not playing with a full deck.
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#13
A good emulation of multitouch gestures can be much better than the original.


If you put 2 fingers on such a little device there is no place left for moving.

An emulation can be much more precise and operated by a stylus.
 
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#14
Originally Posted by gerdich View Post
A good emulation of multitouch gestures can be much better than the original.


If you put 2 fingers on such a little device there is no place left for moving.

An emulation can be much more precise and operated by a stylus.
I suggest you read/learn more about what multitouch is about. The range of input that the system can process & interpret with 2 moving points vs 1 moving point, is simply vastly 'more'.

Imagine trying to emulate a controller with 2 analog sticks with a controller that has just a single analog stick.
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#15
I don't know ONE multitouch functionality that couldn't be effectuated better by a good single touch operation.

Two moving points is worse than one.

Our brain operates sequentially.

We are always concentrated on ONE thing.
If we move one point we hold the other.

Two fingers on such a little device is simply ridicul!


I'm missing a compass but no multitouch.
 
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#16
Easy. Open up the device. Replace the LCD with a capacitative one. Rewrite the kernel. And write the driver from the ground up. lol
 
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#17
Originally Posted by gerdich View Post
I don't know ONE multitouch functionality that couldn't be effectuated better by a good single touch operation.

Two moving points is worse than one.

Our brain operates sequentially.

We are always concentrated on ONE thing.
If we move one point we hold the other.

Two fingers on such a little device is simply ridicul!


I'm missing a compass but no multitouch.
Please tell me how to implement a better manipulation ui where you can pan, zoom AND rotate, seamlessly at the same time wiithout having to change 'modes'.

Ps: compass?? Wtf does that have to do with this thread?
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#18
 
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#19
Originally Posted by gerdich View Post
http://talk.maemo.org/showthread.php?t=61911
Please put a little more thoughts into this.

I see you suggested a viable method for zooming there. Just for zooming. Which is somewhat ok, but it can easily conflict with other point/click actions (normal cursor movements and object selection).

Where's the rotation and panning, without switching modes?

Can you imagine the exponentially more complex input combinations if you implement such (impractical) temporal and differing number of touches too with multitouch? (click, swipe with 1, swipe with 2, tap, etc).

It's a whole different ballgame.

I predict that most users resisting multitoich at this point due to their capacitive-only nature will only understand its full implication when the resistive/stylus friendly capacitive version comes out.

Why wait
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#20
hey kamen,
just for you example with the mice. that can be made workind(if you can attach them somehow). so you can theoretically have two mousepointers on the screen independently(you need the software to interpret it as independend mice).
the difference to the touchscreen is that you have two distinct devices which don't interfere. with the touchscreen you have just /one/ touchscreen and not two. so you are dependend on the capabilities of the screen.

but with two mice you should be able to interprete them like multitouch. you can as well attach a multitouch capable touchscreen. what you need is the input device capable of it.

So clear answer: taping with two fingers on the screen is /not/ like having two mice attached. its like having one mouse and using it with both of your hands.

Originally Posted by Kamen View Post
"My" main reason for this feature is so i can play game's that are usng the palm emulator" Some other thing's I have seen to. Also when I'm tapping away on screen my thumbs move pretty danm fast, sometimes too fast for the phone to keep up with. Saying all that Now that I've fine tuned this bad boy it's keeping up spot on. Getting back on track now.

Another interesting question would be is. How would the phone react to tapping multipul thing's at the same time, it's just like having 2 mice plugged into the the same desktop. Surely the'd be fighting eatch other the way they do now? Sometime when you need to take down a not quickly or using the uKeyboard you kind of double tap and then the phone spazs out. I beleive that could sort that problem.

Last edited by lunat; 2010-11-23 at 17:46.
 
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