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2010-03-16
, 15:01
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Posts: 1,141 |
Thanked: 781 times |
Joined on Dec 2009
@ Magical Unicorn Land
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#12
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Hey, uhm... source code IS available....
So uhm... ANYONE could port it.. well, at least anyone would some programming skills.
I tried to compile the debian package (yes, it IS packaged for Debian, and the game does scream for the accelerometer. And yes, it is nausea inducing on a large screen TV....)
The debian compile didn't quite work, said it was missing some header files (GL/gl.h) and then gave a lot of errros of gui.h and libSDL errors. If anyone would like the log...
slaapliedje
The Following User Says Thank You to stlpaul For This Useful Post: | ||
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2010-03-16
, 17:47
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Posts: 2,014 |
Thanked: 1,581 times |
Joined on Sep 2009
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#13
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2010-03-16
, 19:50
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Posts: 635 |
Thanked: 282 times |
Joined on Sep 2009
@ Black Mesa Research Facility
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#14
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2010-03-16
, 19:59
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Posts: 876 |
Thanked: 396 times |
Joined on Dec 2009
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#15
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2010-03-16
, 20:11
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Posts: 635 |
Thanked: 282 times |
Joined on Sep 2009
@ Black Mesa Research Facility
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#16
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2010-03-16
, 21:07
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Posts: 466 |
Thanked: 418 times |
Joined on Jan 2010
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#17
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2010-03-16
, 21:17
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Posts: 876 |
Thanked: 396 times |
Joined on Dec 2009
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#18
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Hmm:
http://www.happypenguin.org/show?Neverball
EDIT: I've just played 20 levels on PC and this game is giving me headaches and making me feel dizzy. It's the way how the game moves with you. It would be even worse on a small screen. For me a big no-no lol.
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2010-03-16
, 22:14
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Posts: 232 |
Thanked: 44 times |
Joined on Feb 2010
@ Austria, Amstetten
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#19
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2010-03-16
, 23:18
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Posts: 635 |
Thanked: 282 times |
Joined on Sep 2009
@ Black Mesa Research Facility
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#20
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Well i had similar games on symbian and they were nice
Maybe if the phone would be the moving thing it would be nice.
Anyway, now that I see your location, waiting for black mesa source too?
Could you perhaps link to the source code and post your progress with some more details?
Thanks for your effort