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    [OS2008] NumptyPhysics 0.2 released

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    tme | # 61 | 2008-04-29, 21:41 | Report

    Originally Posted by butelo View Post
    I've solved all levels of this version without using the editing tools palette but I've got some ideas for new levels and I want to know the "rules"
    .
    there are no rules! some people like to solve it in a single stroke. others won't pause. some won't undo. most won't edit. you can even skip straight past the level.

    more levels welcome!

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    superstar | # 62 | 2008-05-02, 04:39 | Report

    How do you save the levels on that garage page? When I click on "save" I get the source code. Do I save that on the N800? if so, where? can I create a directory on any card and point it there for additional levels?

    I tried clicking on save in the editing mode but it only saves one game that I can access offline. TIA

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    tme | # 63 | 2008-05-02, 13:39 | Report

    Originally Posted by superstar View Post
    How do you save the levels on that garage page? When I click on "save" I get the source code. Do I save that on the N800? if so, where? can I create a directory on any card and point it there for additional levels?
    you can tap-hold for the context menu and do save-link-as (actually i have
    not tried this myself). i will add a "download all" to the collection page
    soon.

    Originally Posted by superstar View Post
    I tried clicking on save in the editing mode but it only saves one game that I can access offline. TIA
    the editor always saves to the same level filename. you can rename this
    later using the file manager.

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    Greyghost | # 64 | 2008-05-02, 20:39 | Report

    Originally Posted by tme View Post
    there are no rules!
    That's what makes this the best game on the IT!

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    mplawner | # 65 | 2008-05-02, 22:01 | Report

    Like everyone else, I love this game. But I won't play it on my n800 anymore... cause it's killing my screen covers!!!!!

    So, I pulled numptyphysics svn on my Ubuntu 7.04 (yeah, I know... ever since I upgraded my Windows 95 machine to Windows Me!...)
    Code:
    svn checkout https://garage.maemo.org/svn/numptyphysics
    apt-got a bunch of stuff:
    Code:
    sudo apt-get install libsdl-dev libsdl-image1.2-dev libx11-dev xlibs-dev
    (not sure if all were completely necessary, though)

    And attempted to compile in the numptyphysics/trunk folder:
    Code:
    make
    Had to fix one little problem that I couldn't get by in the end:
    Code:
    g++ i686/Path.o i686/Canvas.o i686/Levels.o i686/Game.o i686/libbox2d.a -Li686 -lSDL -lSDL_image -lX11 -o i686/Game
    Created /usr/share/numptyphysics and copied all the *.png, *.jpg and *.nph files along with the i686/Game binary there.
    Created a link from Game to numptyphsyics and added it to my path.

    Zipped up my /usr/share/numptyphysics directory.
    Began writing this post.
    THANK YOU TIM EDMONDS!
    Thanked Tim Edmonds.
    Attached the zip file of my /usr/share/numptyphysics directory, making no promises...
    Am about to click Submit Reply

    ....

    Clicked Submit Reply
    Noticed that the zip file was not attached because it was a whopping 300 kb.
    Clicked Edit...
    GOOD LUCK FOLLOWING THE DIRECTIONS! IT'S WORTH IT.
    Wished you luck following my directions
    Am about to click Save...

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    Last edited by mplawner; 2008-05-02 at 22:04.
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    thp | # 66 | 2008-05-03, 07:05 | Report

    In case anyone wants to play (or develop levels for) numptyphysics on Windows machines, I've done a very quick port to WIN32. You can find the patch against SVN r42 and a compiled .exe package there:

    http://thpinfo.com/2008/numptyphysics/

    The data files are placed in the subfolder "data/", relative to where the exe is put. You can put downloaded levels there and when you save a level you have modified or created, you can copy it from the "data/" folder (the L99_... file, same name as the standard numptyphysics on Maemo/Linux).

    Thanks to Tim for this great game!

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    qole | # 67 | 2008-05-03, 22:16 | Report

    Heh, what a turnaround! Is this the first time that people have ported a tablet app to desktop machines?

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    TA-t3 | # 68 | 2008-05-05, 14:22 | Report

    Originally Posted by mplawner View Post
    Like everyone else, I love this game. But I won't play it on my n800 anymore... cause it's killing my screen covers!!!!!

    So, I pulled numptyphysics svn on my Ubuntu 7.04 (yeah, I know... ever since I upgraded my Windows 95 machine to Windows Me!...)
    Code:
    svn checkout https://garage.maemo.org/svn/numptyphysics
    apt-got a bunch of stuff:
    Code:
    sudo apt-get install libsdl-dev libsdl-image1.2-dev libx11-dev xlibs-dev
    (not sure if all were completely necessary, though)

    And attempted to compile in the numptyphysics/trunk folder:
    Code:
    make
    [additional steps and packaging]
    Did you try just 'fakeroot debian/rules binary' to make it to a .deb? Should work, or at least with just minor modifications. I built my version for OS2007 like that.

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    TA-t3 | # 69 | 2008-05-05, 14:23 | Report

    Originally Posted by qole View Post
    Heh, what a turnaround! Is this the first time that people have ported a tablet app to desktop machines?
    No, 'vagalume' (the last.fm client) appeared on desktop Debian a while ago.

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    tme | # 70 | 2008-05-06, 11:14 | Report

    Originally Posted by TA-t3 View Post
    Did you try just 'fakeroot debian/rules binary' to make it to a .deb? Should work, or at least with just minor modifications. I built my version for OS2007 like that.
    i develop this mostly on ubuntu (64-bit) so should build and run without too much
    hassle. i haven't finished the ubuntu packaging but but a quick
    dpkg-buildpackage should get you most of the way there.

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