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tso's Avatar
Posts: 4,783 | Thanked: 1,253 times | Joined on Aug 2007 @ norway
#31
Originally Posted by benny1967 View Post
to be more precise: it's in the blog post you linked to earlier.

ah, that icon one? explains why personal menu have issues with the pimlico icons. dont know why i missed that. maybe i just skipped reading the bugfix list after reading the text of the announcement itself.

I dont know and, again, it's completely irrelevant. Pimplico apps are known to work on maemo with no or little tweaking, so even if they abandon maemo completely at o-hand, each of us can build the package for the tablet and either send it back to o-hand or put it elsewhere.

Many of the apps we have on the tablets are not built for maemo upstream. IMHO, thats how it should work anyway. Its much better to port existing apps to maemo than to re-invent the wheel for each and every task.
ok ok, so who feels like doing some work on this? or could it simply be passed on to extra's auto-build system? if the latter, could we get them to do so on a new release?
 
allnameswereout's Avatar
Posts: 3,397 | Thanked: 1,212 times | Joined on Jul 2008 @ Netherlands
#32
Yes well, if you extract the package details from 0.8 and bump the version a port should compile right away in SB. I haven't tried it yet.

And, I agree, its normal that applications aren't ported to maemo. That is the open source way. But nobody is stepping up either to develop a PIM for maemo.

Maybe a bounty should be created? I'd join the bounty but I'd also define what I want in a clear manner.
 
combatdoc's Avatar
Posts: 204 | Thanked: 29 times | Joined on May 2008
#33
Originally Posted by benny1967 View Post
Many of the apps we have on the tablets are not built for maemo upstream. IMHO, thats how it should work anyway. Its much better to port existing apps to maemo than to re-invent the wheel for each and every task.
Hmm, isn't that my point about porting Evolution to Maemo? And its already available for Armel. I downloaded it yesterday. I just can't install the SDK on my Desktop for some reason to try it out.
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(After many years of Palm and Windows PDAs)
"So Shut Up, Live, Travel, Adventure, Bless, And Don't Be Sorry." - Jack Kerouac
 
Posts: 85 | Thanked: 29 times | Joined on Jan 2008
#34
On what platform are you trying to install the SDK?
 
allnameswereout's Avatar
Posts: 3,397 | Thanked: 1,212 times | Joined on Jul 2008 @ Netherlands
#35
There are many ways to get Diablo SDK working on your computer but it depends on some factors.

I described my way here although one could also use VMware Player for this, or andLinux, or a Debian image instead of an Ubunu image. The method should also work on Linux, and Xen is getting support for ARM as well.

One could also use this image by maemovmware project (for VMware or VirtualBox). Then you don't have to install an OS like Ubuntu or Debian first. This is Chinook though; you can upgrade this to Diablo easily, or install seperate.

Basically it shouldn't be a big problem to get Diablo SDK working but my issue is that my desktop doesn't have hardware extensions so I have mucho overhead. You can easily enable Intel VT or AMD-V in VirtualBox though.
 
combatdoc's Avatar
Posts: 204 | Thanked: 29 times | Joined on May 2008
#36
I am running openSuse 11. I also have VirtualBox which I run WindowsXP in.
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Doc, 68W3P, AAS, NREMT-P
Far From Perfect
Mobile Version (Under Dev, Please Comment)
Nokia n810 Diablo
(After many years of Palm and Windows PDAs)
"So Shut Up, Live, Travel, Adventure, Bless, And Don't Be Sorry." - Jack Kerouac
 
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