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    Possible to make SWF games 'applications'?

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    bummer | # 11 | 2009-09-07, 00:19 | Report

    omg omg omg there it is - and also some others that looks interesting!!

    going to try some now - thank you SO much

    EDIT: I tried the zuma swf file both on the tablet and my PC but I get an error message about could not load levels xml file and then the screen just sits there saying 'loading'....

    ANY help would be SO much appreciated

    EDIT II: It seems like all the games - apart from the three from Popcap works (Zuma, Bejeweled, Bejeweled 2). Conspiracy I say.

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    Last edited by bummer; 2009-09-07 at 01:44.

     
    Addison | # 12 | 2009-09-07, 01:30 | Report

    It looks like it's trying to load up an .xml file for the levels in the game but I'm not seeing it anywhere.

    Anyone have any suggestions on this?

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    linuxeventually | # 13 | 2009-09-07, 02:09 | Report

    Another alternative is combining this "hack" http://talk.maemo.org/showthread.php?t=25010 plus either Personal Launcher or Personal Menu.

    First backup the original SWF:
    Code:
    mv /usr/share/tutorial-applet/N800-tutorial.swf /usr/share/tutorial-applet/N800-tutorial.swf.stock
    Download some .SWF Flash games into Nokia N810>Games (actually is /home/user/MyDocs/.games)

    You need to first create a "clear last game" launcher (for some reason Personal Launcher doesn't support "&&" command chaining.
    • Desktop>Menu>Applet Settings>Personal Launcher
    • (+) Add Command>
    • Type in a name for it: Clear SWF
    • Command to execute: rm /usr/share/tutorial-applet/N800-tutorial.swf
    • Check "Run as root"
    • Select an icon

    So you create a flash game launcher by
    • Desktop>Menu>Applet Settings>Personal Launcher
    • (+) Add Command>
    • Type in a name for it: SuperMario SWF
    • Command to execute: ln -s /home/user/MyDocs/.games/SuperMario.swf /usr/share/tutorial-applet/N800-tutorial.swf
    • Check "Run as root"
    • Select an icon

    http://www.box.net/os2008/1/38267058/393255068/1

    (Alternatively instead of having to use a "clear" command each time you switch games to get rid of the symlink - you can substitute "ln -s" with "cp" to copy the SWF each time)

    Select the game's newly created icon.
    Now just click on the "Getting Started" applet on the home screen.

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    Last edited by linuxeventually; 2010-09-09 at 16:17.

     
    linuxeventually | # 14 | 2009-09-07, 04:28 | Report

    Originally Posted by
    What I would like is to place these into the Application's list instead of Personal Launcher or Personal Menu. Not sure if that is possible.
    After reading more carefully I have adapted my last post to fit this stipulation.

    EDIT: NOT WORKING!

    I need to look into .desktop files a bit more to fix the issue.

    Preliminary versions:

    "Getting Started" Flash Launcher (save as root in /usr/share/applications/hildon/flashlauncher.desktop )
    Code:
    [Desktop Entry]
    Encoding=UTF-8
    Version=0.5.3
    Type=Application
    Name=Launch Flash Game
    Comment=Open flash game with "Getting Started" hack
    Exec=/usr/bin/tutorial-eal-bin
    Icon=tmp_tutorial_tn_icon
    X-Text-Domain=tutorial-home
    X-Window-Icon=tmp_tutorial_tn_icon
    X-Window-Icon-Dimmed=tmp_tutorial_tn_icon
    X-Osso-Service=tutorial_launcher
    X-Osso-Type=application/x-executable
    and

    "Getting Started" Flash Game Selection Template (save as root in /usr/share/applications/hildon/supermario.desktop )
    Code:
    [Desktop Entry]
    Encoding=UTF-8
    Version=0.5.3
    Type=Application
    Name=SuperMario SWF
    Comment=Select flash game
    Exec=cp /home/user/MyDocs/.games/SuperMario.swf /usr/share/tutorial-applet/N800-tutorial.swf
    Icon=qgn_list_marbles
    X-Text-Domain=tutorial-home
    X-Window-Icon=qgn_list_marbles
    X-Window-Icon-Dimmed=qgn_list_marbles
    X-Osso-Service=tutorial_launcher
    X-Osso-Type=application/x-executable
    OR

    KMplayer Template (save as root in /usr/share/applications/hildon/km-SuperMario.desktop )
    Code:
    [Desktop Entry]
    Encoding=UTF-8
    Version=0.5.3
    Type=Application
    Name=Launch Flash Game
    Comment=Open flash game with kmplayer
    Exec=kmplayer /home/user/MyDocs/.games/SuperMario.swf
    Icon=qgn_list_blocks
    X-Text-Domain=tutorial-home
    X-Window-Icon=qgn_list_blocks
    X-Window-Icon-Dimmed=qgn_list_blocks
    X-Osso-Service=tutorial_launcher
    X-Osso-Type=application/x-executable
    Untested. Will test in a couple minutes.

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    Last edited by linuxeventually; 2009-09-07 at 04:36. Reason: broken ATM
    The Following User Says Thank You to linuxeventually For This Useful Post:
    Nelson L. Squeeko

     
    Nelson L. Squeeko | # 15 | 2009-09-07, 04:48 | Report

    Looking forward to seeing the results when you get it working. This would give the N8*0 an (almost) infinite game list, as long as you games that can run correctly.

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    rafanto | # 16 | 2009-09-07, 19:31 | Report

    It would be a great player swf file directly without launching the browser

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