@RevdKathy, yes, you can enable extras-devel, update only sheep and then disable it again. Just remember that using extras-devel can kill you and burn your house.
@RevdKathy, yes, you can enable extras-devel, update only sheep and then disable it again. Just remember that using extras-devel can kill you and burn your house.
Oh I know about the Scary Monsters in Extras-devel. I have an idea in my head for a game in which you have to enter into a 'code environment' with Big Scary Bugs which will eat you to get your app: level one, get an app from extras, install it - small bugs come out an nibble at you. Level two, get an app from testing: moderate bugs, with claws. Install your app and give feedback. Level three, get an app from devel - and all the dependencies: dirty great bugs with claws and fangs - if you get bitten you have to reflash... install your app, run it and enter a bug in game-buzilla... My head's a strange place to be sometimes.
However, you will be pleased to hear I have avoided the Big Scary Monsters and updated the game. First look suggests I still can't shift the sheep whether I push them up the bum with a red hotspot, or lead them by the nose with a blue one.. but that's almost certainly user-incompetence. I'll play properly in my lunch hour! Thank you!!!
@RevdKathy, don't be shy to start a new thread about this monster game. It may actually have educational value for the users
I was thinking more about it having amusement value for maemo devs... but I'll start a thread with a full concept this evening if you think it worth it. I have a pretty full idea of the levels, goals, environments etc.
Note that I haven't tried the sheep application.
But I have a small general request for games using the accelerometer: It would be good to have a way of defining 'origo', i.e. where the reference is, in order to easily change between playing the game sitting upright vs. playing when on the couch.
It's because I found that it's not really possible to play bounce evolution while on the couch (the squashing apples part. The race part works fine because it doesn't care (much) about forth/back, only left/right).
in onedotzero, in the tilt interaction, i do something slightly different.
when the interaction is opened, i make a note of the accelerometer readings.
those are used as the plectrum and 0 point. all future accelerometer readings are relative to this point.
therefore it works equally well lay flat, tilted or even upside down