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    Accelerometer game proposal: sheepdog

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    hopbeat | # 91 | 2010-01-04, 08:21 | Report

    @RevdKathy, yes, you can enable extras-devel, update only sheep and then disable it again. Just remember that using extras-devel can kill you and burn your house.

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    RevdKathy | # 92 | 2010-01-04, 08:33 | Report

    Originally Posted by hopbeat View Post
    @RevdKathy, yes, you can enable extras-devel, update only sheep and then disable it again. Just remember that using extras-devel can kill you and burn your house.
    Oh I know about the Scary Monsters in Extras-devel. I have an idea in my head for a game in which you have to enter into a 'code environment' with Big Scary Bugs which will eat you to get your app: level one, get an app from extras, install it - small bugs come out an nibble at you. Level two, get an app from testing: moderate bugs, with claws. Install your app and give feedback. Level three, get an app from devel - and all the dependencies: dirty great bugs with claws and fangs - if you get bitten you have to reflash... install your app, run it and enter a bug in game-buzilla... My head's a strange place to be sometimes.

    However, you will be pleased to hear I have avoided the Big Scary Monsters and updated the game. First look suggests I still can't shift the sheep whether I push them up the bum with a red hotspot, or lead them by the nose with a blue one.. but that's almost certainly user-incompetence. I'll play properly in my lunch hour! Thank you!!!

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    hopbeat | # 93 | 2010-01-04, 08:48 | Report

    @RevdKathy, don't be shy to start a new thread about this monster game. It may actually have educational value for the users

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    RevdKathy | # 94 | 2010-01-04, 08:53 | Report

    Originally Posted by hopbeat View Post
    @RevdKathy, don't be shy to start a new thread about this monster game. It may actually have educational value for the users
    I was thinking more about it having amusement value for maemo devs... but I'll start a thread with a full concept this evening if you think it worth it. I have a pretty full idea of the levels, goals, environments etc.

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    TA-t3 | # 95 | 2010-01-04, 11:36 | Report

    Note that I haven't tried the sheep application.
    But I have a small general request for games using the accelerometer: It would be good to have a way of defining 'origo', i.e. where the reference is, in order to easily change between playing the game sitting upright vs. playing when on the couch.

    It's because I found that it's not really possible to play bounce evolution while on the couch (the squashing apples part. The race part works fine because it doesn't care (much) about forth/back, only left/right).

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    lcuk | # 96 | 2010-01-04, 11:39 | Report

    ta-t3

    in onedotzero, in the tilt interaction, i do something slightly different.

    when the interaction is opened, i make a note of the accelerometer readings.
    those are used as the plectrum and 0 point. all future accelerometer readings are relative to this point.

    therefore it works equally well lay flat, tilted or even upside down

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    TA-t3 | # 97 | 2010-01-04, 12:02 | Report

    That sounds good. That's what I've would have done too (it's what I was hoping or assuming bounce evolution would do, but it didn't).

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    hopbeat | # 98 | 2010-01-04, 12:08 | Report

    @TA-t3:

    -0 level for accelerometer (y-axis) is set upon start of application. Then the spot should follow the rotation correctly.

    Do you also feel it is needed for x-axis (left right)?

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    lcuk | # 99 | 2010-01-04, 12:18 | Report

    hopbeat, start of level or game would be more representive i think
    its quite feasible to shift positions waiting for the next level to load

    and yes, it makes sense to store all 3 axis

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    stobbsc | # 100 | 2010-01-04, 12:53 | Report

    Wow this is such a cool project. And a great example, of how awesome the Maemo community is for taking an idea and starting to implement it.

    I can't wait to test this game :-)

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