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    Accelerometer game proposal: sheepdog

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    qole | # 81 | 2010-01-02, 23:04 | Report

    See, this just goes to show what an elitist, noob-unfriendly bunch we folks at t.m.o. are.

    Thanks, "gurus", for your patience. This is how I like to see our community working*.

    EDIT for noobmonkey:

    * "working" as the opposite of "broken", not the opposite of "playing"

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    Last edited by qole; 2010-01-02 at 23:09.
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    noobmonkey | # 82 | 2010-01-02, 23:05 | Report

    Originally Posted by qole View Post
    See, this just goes to show what an elitist, noob-unfriendly bunch we folks at t.m.o. are.

    Thanks, "gurus", for your patience. This is how I like to see our community working.
    we're working? - i'm herding backwards-sheep! and they're loving it!

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    DaSilva | # 83 | 2010-01-03, 00:09 | Report

    Thanks for this and it works but why do all sheep want to go to the left of the screen? Is there something attractive?

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    RevdKathy | # 84 | 2010-01-03, 06:25 | Report

    Originally Posted by noobmonkey View Post
    Hehe thanks Hop - both work fine - yeah was expecting this to be different hard etc, so i apologise if i stated the obvious

    I feel safe, Kathy did it first - and it worked - hehe (Extras devel disabled for now!)

    I think you have done a great job so far - sheep may need to move a little quicker/smoother? - can't tell until the direction bit makes sense though, as it's hard to adjust
    Kathy had Hopbeat holding her hand (and lcuk holding her other hand) to scare away the Devel-Monsters. But you're right. Mo and I both survived.

    I agree the sheep could be a bit smoother and more responsive. Mine behave more like Texrat's donkeys. I'm honestly not sure how much of that is the engine and how much is user-incompetence though. (Oddly I do actually have experience wih real sheep and they're not much better!)

    But it's incredibly wonderful to actually see the concept turn into something real and useable. Don't think I can ever thank you guys enough for that.

    The bad news for you is that I have a head full of ideas and no ability to create them: a flash game with a kitten, a whole multi-level thing for lunux users called 'Repository' where you have to go get apps and escap the Devel-monsters...

    The patience you people have with a n00b is astonishing.

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    hopbeat | # 85 | 2010-01-03, 19:18 | Report

    Sheep 0.0.1-1 should appear in extras-devel soon (remember, extras-devel can kill you).

    Short changelog:
    -0 level for accelerometer (y-axis) is set upon start of application. Then the spot should follow the rotation correctly.
    -Spot speed depends on rotation level.
    -The spot is now a repeller.
    -The screen shouldn't go blank anymore.
    -Tap on the clock to exit.
    -Gameplay should be more fun now (may be more challenging though), it encourages using spots created by touching.
    -Sheep should be more responsive now, still some work to do.
    -Package is optified (can someone check if I've done it correctly?)

    Probably this week I will move to Qt 4.6 to check the animation framework. We should have the sheep moving their heads and tails next weekend

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    Last edited by hopbeat; 2010-01-03 at 19:21.
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    RevdKathy | # 86 | 2010-01-03, 19:27 | Report

    Ooh! Exciting!

    I had an idea of using an icon over the spot so you could tell when it's an attractor or repeller: shepherd's crook for attractor, wolf for repeller... though I believe we had issues with a drawing of a top-down wolf?

    Love the idea of them nodding and wagging!

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    noobmonkey | # 87 | 2010-01-03, 22:13 | Report

    loving the latest update!

    Exiting on the clock is alot better for me
    The game moves the right way now, so up is up, down is down.

    Not sure what the touching screen/green blobs actually do! But the red one works great for me

    Finding it very hard to get a sheep away from the edges of the screen, almost needs a "Shake" function to scatter the sheep a bit hehe

    Well done!

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    andrewfblack | # 88 | 2010-01-04, 02:55 | Report

    been playing all day its fun. I love to see my art used in it. Do you need anything else for it yet?

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    hopbeat | # 89 | 2010-01-04, 08:09 | Report

    @noobmonkey, the green spots are for attracting sheep, just make a bunch of them and the sheep should follow.

    @andrewfblack, thanks. I will ask for some more art soon, when I figure out the animations that we can have.

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    RevdKathy | # 90 | 2010-01-04, 08:13 | Report

    Ok, dumb non-devs question. I have the original build working: if I enable 'extras devel', can I update to the new one? And if I do, can I update just my sheep and not anything else? I'd like to try the nnew build.

    (I have only ever used testing - though I have devel ready cos General Antilles loaded Xchat for me in Barcelona)

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