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Posts: 111 | Thanked: 22 times | Joined on Dec 2009
#1
I've had this idea for a long time and don't really know how to code. I always wanted a pinball game where tilting is encouraged. I surprised theres not one already out for iphone/itouch. Hell, I'd even call it Tilt! I know dumb idea. But I thought something might be cool. I love pinball games. The game would need more places to lose the ball than a standard pinball game cause it would be to easy to save it.
I don't knw, watever.

Last edited by mas5acre; 2010-01-02 at 20:58.
 

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noobmonkey's Avatar
Posts: 3,203 | Thanked: 1,391 times | Joined on Nov 2009 @ Worthing, England
#2
Originally Posted by mas5acre View Post
I've had this idea for a long time and don't really know how to code. I always wanted a pinball game where tilting is encouraged. I surprised theres not one already out for iphone/itouch. Hell, I'd even call it Tilt. I know dumb idea. But I thought something might be cool. I love pinball games. The game would need more places to lose the ball than a standard pinball game cause it would be to easy to save it.
I don't knw, watever.
Ooo not a bad idea - would be worth really thinking about it, and getting some ideas here - then creating a brainstorm

Take a look at how another game proposal developed over here

I think pinball could suit the accelerometer - or a similar type of game
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Posts: 729 | Thanked: 155 times | Joined on Dec 2009
#3
I would like to see a port of http://pinball.sourceforge.net/ or http://linball.sourceforge.net/ for the N900 and maybe someone could integrate your feature to it (or build an own pinball game!).
 
Posts: 87 | Thanked: 47 times | Joined on Sep 2009 @ Sorocaba, Brasil
#4
Hi,

I have recently been thinking in such a game. Unfortunately I have not found the spare time to do anything but thinking ;-)

Anyway, box2d (http://www.box2d.org) should be fine for the physics. In fact there are already some pinball games, indeed in flash, taking profit of that API.

What I thought it could be really great is if the canvas could be designed using SVG with, for example, Inkscape. Many of the physics parameters for controlling box2d could be embedded as node proporties in the SVG (slope, resistance, elasticity, spring, ...)

That way with only one engine, people would be able to design, emulate many different pinball machines.
 
Posts: 93 | Thanked: 21 times | Joined on Jan 2010 @ The Netherlands
#5
Pinball should definitely on the N900.

+1
 
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Posts: 199 | Thanked: 54 times | Joined on Nov 2009 @ Canada
#6
Count me in as a pinball fan who would love to see it on the N900.
 
Posts: 264 | Thanked: 90 times | Joined on Jan 2010
#7
Agreed, i'd like to see this happen,

Also pong and prehaps the game where you have to destroy the bricks, you could run this nicely off the accel.... im sure its accurate enough to tell slow and fast.
 
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Posts: 99 | Thanked: 64 times | Joined on Jun 2009 @ Stuttgart/Germany
#8
I'd love a pinball game, too. like pinball fantasies or slamtilt on the amiga 500/1200
but nothing seems to have happened
 
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