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2010-03-03
, 16:46
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Posts: 1,217 |
Thanked: 446 times |
Joined on Oct 2009
@ Bedfordshire, UK
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#201
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2010-03-03
, 16:47
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Posts: 1,217 |
Thanked: 446 times |
Joined on Oct 2009
@ Bedfordshire, UK
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#202
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2010-03-03
, 16:50
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Posts: 1,217 |
Thanked: 446 times |
Joined on Oct 2009
@ Bedfordshire, UK
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#203
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From both sides though. The attitude of the anti-freedom folks (It's MY software, my PRECIOUSSSS) is just as selfish and lacking in empathy.
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2010-03-03
, 16:50
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Posts: 3,319 |
Thanked: 5,610 times |
Joined on Aug 2008
@ Finland
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#204
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Yes and who do you think writes that opensource/free alternatives? In almost every case its a developer or group of developers who have other jobs which support them and an amount of free time. If they were to lose that job that supported them don't you think it would be acceptable for them to get something out of the project they so diligently supported for free for so long?
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2010-03-03
, 16:50
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Posts: 16 |
Thanked: 1 time |
Joined on Dec 2009
@ Paris, France
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#205
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2010-03-03
, 16:55
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Posts: 733 |
Thanked: 991 times |
Joined on Dec 2008
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#206
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From both sides though. The attitude of the anti-freedom folks (It's MY software, my PRECIOUSSSS) is just as selfish and lacking in empathy.
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2010-03-03
, 16:55
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Posts: 1,217 |
Thanked: 446 times |
Joined on Oct 2009
@ Bedfordshire, UK
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#207
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You tell me.. why is there so many free alternatives to 1000's of commercial software...
And so few alternative to decent, good games?
I do actually know how to code here.. and writing a production or office software is *not* as difficult as writing a game. Opening, closing, editing, etc.. on files is simple and straight forward. I'm not saying they don't deserve to be compensated, just that there is aspects games have that are not in commercial software (assuming we are separating the terms "games" and "commercial").
Games have a story line, usually a very in depth story line that includes writers, story-board stuff etc.. and also 3D intensive graphics which require artists and other people. These aspects are not in your average commercial software.
There *may* be graphic designers.. whose job it is to design that cute little "e" that swirls around when a page loads.. but nobody can tell me a full 3D sprite of a zombie including dripping blood is exactly equal to a swirling "e".
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2010-03-03
, 16:57
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Posts: 1,217 |
Thanked: 446 times |
Joined on Oct 2009
@ Bedfordshire, UK
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#208
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2010-03-03
, 17:01
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Posts: 1,217 |
Thanked: 446 times |
Joined on Oct 2009
@ Bedfordshire, UK
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#209
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This argument is fundamentally flawed ...They make money on support, and contracts... not the sell of software.
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2010-03-03
, 17:01
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Posts: 4,384 |
Thanked: 5,524 times |
Joined on Jul 2007
@ ˙ǝɹǝɥʍou
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#210
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