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2010-08-09
, 17:17
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Posts: 619 |
Thanked: 100 times |
Joined on Jan 2010
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#1611
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2010-08-09
, 18:05
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Posts: 271 |
Thanked: 65 times |
Joined on May 2010
@ Poland, Białystok
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#1612
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Still wondering if there is a way to remap keyboard controls in psx4m. Anyone?
You can always use psx4all for that time. It's pretty good already.smoku, how's the GPU plugin you said you're working on from (almost) scratch coming along?
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2010-08-09
, 23:09
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Posts: 400 |
Thanked: 76 times |
Joined on Nov 2009
@ uk
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#1613
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Can you play with such parameters @ 750-850mhz?
When i set cycle multiplier above 3, there is no funny red fox/tasman devil/whatever at the start of the game (i can see the scennery) and when I'm trying to move invisible creature game crashes.
For me it is working better without cyclemultiplier at all.
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2010-08-10
, 10:56
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Posts: 400 |
Thanked: 76 times |
Joined on Nov 2009
@ uk
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#1614
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although speech in that is a bit jerky but you can clearly make out what the characters are saying. Can't get rayman running tho, has anyone had any joy?
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2010-08-10
, 11:24
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Posts: 271 |
Thanked: 65 times |
Joined on May 2010
@ Poland, Białystok
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#1615
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2010-08-10
, 11:38
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Posts: 124 |
Thanked: 6 times |
Joined on Apr 2010
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#1617
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2010-08-10
, 12:19
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Posts: 271 |
Thanked: 65 times |
Joined on May 2010
@ Poland, Białystok
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#1619
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Try using frameskip 7. Its really smooth
The battle is still lagging. No matter what number of frameskip I use. I will try diffrent options(with cyclemult) later.|
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2010-08-10
, 14:50
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Posts: 37 |
Thanked: 3 times |
Joined on Jan 2010
@ Spain
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#1620
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