@beli: You can run `dpkg-buildpackage -rfakeroot` when in the psx4m root directory to build the package. If you need to run some stuff after installation, you can put it into the 'debian/postinst' file (bash script). It would be good to also undo the changes in 'debian/postrm'.
I think it would be better to use Bratag's ini parser instead of what you're using now though
I know its a bit complicated but the idea is to generate this keys file from the GUI later on.
The file chooser allows .img, .bin and .iso for now.
The ideal case would be to package it in a .deb that does the installation script as postinstall and checks for the python deps, but I didn't have time to figure that out yet. Any help is welcome.
i just save my games as i would on a normal ps1. i didnt do anything special to enable save/load.
i have savestates for resident evil, crash bandicoot and abes oddysee and all run fine loading from game menu