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    PSX4All Maemo Edition

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    nicholes | # 2051 | 2010-11-13, 17:14 | Report

    Originally Posted by bonapart View Post
    nicholes, i just ask to make me sure that you sue plain maemo xterm
    in fact i doesn't figure what can be wrong with your n900(flash only can guarantee that it will work)
    well ya, i think i should falsh my n900 now since getting too much problems with psx4m not worikng + virtual key board has gone +app manager keeps loading and some times says "no application installed" my paint does not work etc..tried to repair eveything but result is zero...i m going to falsh it in the next week and install fresh psx4m and will post the result here.THANKS for the help.cheers!!

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    tabris | # 2052 | 2010-11-13, 21:01 | Report

    New version runs like a charm for me on stock speed(no overclock).Only tested resident evil1 anf final fantasy 9 but they work really good. The blue is still there when you switch rooms but its not as bad as in the previous version, to me it dont matter cause its only there for a moment.

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    bonapart | # 2053 | 2010-11-14, 09:01 | Report

    if anybody have some free time please share you gaming experience at different games in psx4m here

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    The Following 2 Users Say Thank You to bonapart For This Useful Post:
    Magik, pantera1989

     
    tabris | # 2054 | 2010-11-14, 13:42 | Report

    there seems to be a plroblem with the site cause the value you enter for cyclemutliplyer is never displayed in the table it justs copy what you entered for avg ingame frames

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    bonapart | # 2055 | 2010-11-14, 14:03 | Report

    oh, yes, sorry for mistake, already fixed

    i have take some talk with EQ and he says that his GL version very specific to symbian so 3D acceleration won't be soon as i planned

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    Last edited by bonapart; 2010-11-14 at 14:14.
    The Following User Says Thank You to bonapart For This Useful Post:
    Magik

     
    Fredook | # 2056 | 2010-11-14, 14:16 | Report


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    mestour | # 2057 | 2010-11-14, 14:21 | Report

    can u use this OpenGL 2.0 to OpenGL ES 2.0 Wrapper
    http://forum.openhandhelds.org/viewtopic.php?f=14&t=884

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    The Following User Says Thank You to mestour For This Useful Post:
    bonapart

     
    samipower | # 2058 | 2010-11-14, 14:31 | Report

    very thanks for your response . thanks bonapart

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    bonapart | # 2059 | 2010-11-14, 14:42 | Report

    mestour: i afraid i can't use it; read last message at that topic and look at last commit at google code...

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    Tedri Mark | # 2060 | 2010-11-14, 15:55 | Report

    would still find it very handy to be able to save game-specific settings, so you don't have to remember which cycle multiplier value works best for which game...

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