Recent changes:
- Many critical bugs fixed.
- Added auto frameskip. Enabled by default. As this skips rendering, it can cause render bugs. Disable if this is the case.
- Added fps/framerate counter option.
We already have auto frameskip and counter options.
I don't know about critical bug fixes tho, but I think psx4m is not worse then this
Anyway give bonapart some space. This is not Zodttd supported project.
dont know if it means anything to psx4m but notaz managed to port arias n46 arm dynarec to be compatible with pcsx for pandora and he released the source...
oh and i think soon the source code for pcsx4all will be released(not psx4all by zodttd) its made by the spanish wiz community by franxis and chui they have improved SPU, improved GPU and all new ARM Assembler GTE and of course changed the original dynarec to generate ARM code.
All sounds good, got a sixaxis for xmas, so i've been trying that out. I've mapped all the buttons, can't figure out how to use the analog sticks though...
tabris it's good!!! asm code is upward compatible
in fact i have version that use GLES ^_^ but due very serious bugs and my lack of knowledge release will be later :-(
will gles bring allot of speed improvements at all? cause one of the pcsx4ll guys said opengles 1.1 wont bring big speed improvement(maybe even slower than without it) unless it does use tile cache(i dont even know what that means^^°)....