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    PSX4All Maemo Edition

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    Page 245 of 258 | Prev | 235   243     244   245   246     247   255 | Next | Last
    AgogData | # 2441 | 2011-01-05, 03:23 | Report

    Originally Posted by bonapart View Post
    when it will be done
    not a cool way to reply man

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    mthmob | # 2442 | 2011-01-05, 04:19 | Report

    Originally Posted by AgogData View Post
    not a cool way to reply man
    Actuelly... its your reply thats not cool :P Just be happy..

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    Hec | # 2443 | 2011-01-05, 04:43 | Report

    Originally Posted by AgogData View Post
    not a cool way to reply man
    Beware of the Dark Side of the Force, Young Padawan. Read this and meditate

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    bonapart | # 2444 | 2011-01-05, 06:39 | Report

    Originally Posted by AgogData View Post
    not a cool way to reply man
    actually it's the only way to say the true

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    tabris | # 2445 | 2011-01-05, 09:05 | Report

    pickle managed to port the opengl es plugin of psx4m to pandora for pcsx-rearmed and it works.... thats good news right?

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    bonapart | # 2446 | 2011-01-05, 09:10 | Report

    already downloaded latest sources .... in fact eq publish his version of emu for Symbian, and we see that no real performance increase with 3d accelerator based GL ES or CPU based GL ES. but it can be good for porting Notaz pcsx to Maemo cuz i have troubles with their SPU and GPU

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    Magik | # 2447 | 2011-01-05, 09:16 | Report

    Originally Posted by AgogData View Post
    not a cool way to reply man
    Just be happy that someone works on it and gives us updates on project status You could always help bonapart if you are sick of waiting...

    In the mean time look what "Pcsx-Rearmed" for pandora can do:
    http://www.youtube.com/watch?v=C1cGDtb2dcw

    Still a little lag, but Tekken looks pretty playable :-o

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    Jack6428 | # 2448 | 2011-01-05, 10:26 | Report

    Originally Posted by bonapart View Post
    already downloaded latest sources .... in fact eq publish his version of emu for Symbian, and we see that no real performance increase with 3d accelerator based GL ES or CPU based GL ES. but it can be good for porting Notaz pcsx to Maemo cuz i have troubles with their SPU and GPU
    Even if there won't be any performance increase, at least the games will look better thanks to GL compared to currently used software renderer/plugin, right?

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    bonapart | # 2449 | 2011-01-05, 10:37 | Report

    Jack6428, i can publish GLES version to test quality of video.

    to try... doesn't react to keys... only for video tests
    Originally Posted by
    root
    cd /opt/maemo/usr/games
    mv psx4m psx4m.bak
    wget http://maemo.team16.ru/psx4m
    chmod +x psx4m
    to restore working version
    Originally Posted by
    root
    cd /opt/maemo/usr/games
    rm psx4m
    mv psx4m.bak psx4m
    and yeah, i removed dependence to gtk

    PS. there is no frameskip settings in GLES GPU

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    Attached Files
    File Type: gz psx4m.gz (203.6 KB, 108 views)

    Last edited by bonapart; 2011-01-05 at 16:52.
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    FP125 | # 2450 | 2011-01-05, 10:53 | Report

    What I do not understand - as a noob - how the N900 can emulate ( to a degree anyway ) the Playstation, but Paperboy for example on MAME from 1984 runs like a piece of crap - even when over clocked???

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