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    How To: Nintendo 64 Emu for N900 <Now in Extras-Devel>

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    Page 74 of 143 | Prev | 64   72     73   74   75     76   84 | Next | Last
    javispedro | # 731 | 2010-07-16, 17:34 | Report

    Originally Posted by Airtux View Post
    The new GUI version is here!
    The pa64 plugin should be available (it's not enabled by default).

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    The Following 2 Users Say Thank You to javispedro For This Useful Post:
    gazadi, SavageD

     
    Jammy | # 732 | 2010-07-16, 17:41 | Report

    Sorry, but where do you get those?

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    SavageD | # 733 | 2010-07-16, 18:11 | Report

    Originally Posted by The Quote Train View Post
    Ditto.

    and FUUUUUUUUU at the incorrectly labeled ROM's (PAL labeled as NTSC) on the internet. Not that I download them or anything

    so this doesn't affect me

    , Haven't the slightest clue what ur talking about??? Moving on...

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    slartibartfass | # 734 | 2010-07-16, 19:36 | Report

    I wanted to try OoT with the European and USA Rom. First I had the European, working pretty good. Then I put the USA version on the device and run it. Everything was working untill I started a new game. It gave me an error:

    Originally Posted by
    "The core thread recieved a SIGSEGV signal.
    This means it tried to acces protected memory.
    Maybe you have set a wrong ucode for one of the plugins!"
    I don't know hat that means, but I think its because I have two versions of the Game, and it gets confused which one to load. Because I have the same problem with each game, I have twice (European and USA version). I can load and play the game I put first on the phone, but the second version gets alway this error.

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    Jammy | # 735 | 2010-07-16, 19:48 | Report

    I need help from someone nice. I've been trying to compile the latest build for my phone for the last 4 hours and it's getting more than frustrating.


    I've followed this guide http://wiki.maemo.org/Mupen64plus

    Now I have all the necessary files at /home/user/.mupen64plus

    But what now? How do I get a link to launch the app? Doing the stuff on the guide doesnt work.


    I'm trying this because I have no idea how new the version is from the app manager. I could really use a noobs guide right now.

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    slartibartfass | # 736 | 2010-07-16, 20:00 | Report

    Use the Version from the app manager, its the newest and works the best. The wiki guide is old.

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    Last edited by slartibartfass; 2010-07-16 at 20:03.

     
    weißelstone | # 737 | 2010-07-16, 20:23 | Report

    Originally Posted by The Quote Train View Post
    Ditto.

    and FUUUUUUUUU at the incorrectly labeled ROM's (PAL labeled as NTSC) on the internet.
    Ever heard of GoodN64? It checks the checksums of your roms and renames them to the real names/versions.
    Originally Posted by SavageD View Post
    , Haven't the slightest clue what ur talking about??? Moving on...
    He's downloading the games from the internet and now complains that some of them are labeled wrong on the crappy warez site he got them from. What's the lesson? Rip the games yourself or use good warez sites.

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    The Following 2 Users Say Thank You to weißelstone For This Useful Post:
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    lucbl3 | # 738 | 2010-07-16, 20:46 | Report

    Can someone put me the correct configurations, so the emu can work faster?
    I think i've put the customconfig file somewhere else , cause my roms run kinda slow!

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    nax3000 | # 739 | 2010-07-16, 22:06 | Report

    So few things I've noticed about the new version:

    1. Anti-aliasing seems to be enabled.
    2. Lots of graphical bug fixes
    3. Slight increase in speed with pa64 audio plugin.

    Tested with SM64.
    ________
    YAMAHA SW396 SPECIFICATIONS

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    Last edited by nax3000; 2011-03-18 at 13:28.

     
    gazadi | # 740 | 2010-07-16, 23:21 | Report

    Been lurking here for last couple weeks watching the all the fast progress mupen has made.
    Just want to say thanks to all involved for this great emulator.
    Have now even overclocked my N900 just so i can test it out!

    IMO the pa64 plugin for audio is the most usable so far.
    I did noticed though that when playing banjo kazooie the music was actually ahead of the cut scene in the opening sequence. Banjo and co were still playing when the music had finished...by at least 4-5 seconds! lol

    Keep up the great work guys. Looking forward to this being truly running near full speed.

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