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2011-03-24
, 03:55
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Posts: 23 |
Thanked: 11 times |
Joined on Jun 2010
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#591
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2011-03-24
, 04:07
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Posts: 69 |
Thanked: 14 times |
Joined on Dec 2009
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#592
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2011-03-24
, 22:24
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Posts: 73 |
Thanked: 33 times |
Joined on Nov 2010
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#594
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2011-03-25
, 13:55
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Posts: 73 |
Thanked: 33 times |
Joined on Nov 2010
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#596
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2011-03-28
, 11:01
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Posts: 73 |
Thanked: 33 times |
Joined on Nov 2010
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#598
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I also recommend adding, total remaining distance towards goal in the directions blue window display, not only next turn, but total remaining km.
| The Following User Says Thank You to jj0 For This Useful Post: | ||
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2011-03-31
, 23:24
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Posts: 1,547 |
Thanked: 7,503 times |
Joined on Apr 2010
@ Czech Republic
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#599
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What remains to be seen is how demanding is the overlap checking in comparison to drawing more tiles than needed. Still -> less tiles drawn = less tiles down/loaded = less IO.
| The Following 3 Users Say Thank You to MartinK For This Useful Post: | ||
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2011-03-31
, 23:48
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Posts: 73 |
Thanked: 33 times |
Joined on Nov 2010
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#600
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I'll do the map overlay optimizations next and I'm also working on quite a few other things in parallel.
Q/A -> soon
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| Tags |
| bada rox, martin_rocks, modrana, navigation, openstreetmap, the best, wehasgps |
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