Hey just curious, has anyone managed to play around with the DSP in the N900 for regular app acceleration? I have this silly idea of getting EGL to dump a pixmap of the current depth buffer from an OpenGL ES context, send it to Ti's IMGLIB (or OpenMAX IL) and do some image operations on the DSP, then output it and send the result back to OpenGL for post-processing purposes.
I was reading a bit about how to use the DSP but it confuses the hell out of me. Pretty much I downloaded the IMGLIB library from texas instruments but I'm not sure if I can just link it or I need to muck around with dsp-bridge and make a .dll64P out of the compiled file...
At the end of the day, would this set up be allowed for official Ovi store development or does Nokia have a policy that they supply the DSP stuff and developers should just use already existing userspace libs only?
My plan was to do screen space ambient occlusion almost "for free" using convolution filters in the DSP and other things, but maybe this idea is a bit silly.
I was reading a bit about how to use the DSP but it confuses the hell out of me. Pretty much I downloaded the IMGLIB library from texas instruments but I'm not sure if I can just link it or I need to muck around with dsp-bridge and make a .dll64P out of the compiled file...
At the end of the day, would this set up be allowed for official Ovi store development or does Nokia have a policy that they supply the DSP stuff and developers should just use already existing userspace libs only?
Thanks all